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Indie Insider #40 – Dirk Knemeyer, Host of The Game Design Roundtable Podcast

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Manage episode 181783433 series 1266823
Content provided by Black Shell Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Black Shell Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week’s guest: Dirk Knemeyer, host of The Game Design Roundtable podcast and Creative Director of Artana, a tabletop game company!

Topics discussed:

  1. How to bounce back when your company or idea crumbles around you
  2. Finding your personal alignment
  3. Dealing with negative collaborations
  4. When to decide it’s time to move on
  5. Reformatting your idea to provide consistency
  6. …and much more! ?

Hey everyone,

We’re lucky enough to get some amazing guests on the Indie Insider podcast, but this week’s guest was an extremely exciting one for me personally. Dirk Knemeyer is arguably best known as the host of the widely successful podcast, The Game Design Roundtable. His podcast is part of the reason why Indie Insider exists, and his work there inspires me and a lot of what happens on our show. If you haven’t stopped by to check out his show, I couldn’t recommend it more.

Little did I know that my interview with Dirk would cover such a wide range of topics, from the collapse of his Silicon Valley software company and his struggles in the tabletop world to his views on personal alignment and his approach to positive and negative collaborations. Dirk provides an honest and vulnerable look into his life, his experiences, and his thoughts on “getting lucky,” and it makes for one of the most valuable episodes of Indie Insider we’ve had to date.

– Logan Schultz, Indie Insider Host


Have thoughts or questions? Want to be on the show? Email us: logan@blackshellmedia.com.

Indie Insider, presented by Black Shell M?edia, is the podcast that dives into the independent video game scene by speaking with indie developers, publishers, and industry professionals about their projects, stories, and thoughts on the hottest current topics! Indie Insider airs every Monday on BlackShellMedia.com and podcast hosting sites everywhere.

Black Shell Media is a publishing? and marketing firm dedicated to helping independent video game developers reach massive audiences, publish financially successful titles, and turn game development into a career. It’s our mission to help game developers get more of what they want out of a rewarding opportunity in the game industry: more fans and sustainable revenue to keep them moving forward.

  continue reading

49 episodes

Artwork
iconShare
 

Archived series ("HTTP Redirect" status)

Replaced by: Indie Insider Podcast - Black Shell Media

When? This feed was archived on August 24, 2017 17:19 (6+ y ago). Last successful fetch was on August 21, 2017 22:14 (6+ y ago)

Why? HTTP Redirect status. The feed permanently redirected to another series.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 181783433 series 1266823
Content provided by Black Shell Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Black Shell Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week’s guest: Dirk Knemeyer, host of The Game Design Roundtable podcast and Creative Director of Artana, a tabletop game company!

Topics discussed:

  1. How to bounce back when your company or idea crumbles around you
  2. Finding your personal alignment
  3. Dealing with negative collaborations
  4. When to decide it’s time to move on
  5. Reformatting your idea to provide consistency
  6. …and much more! ?

Hey everyone,

We’re lucky enough to get some amazing guests on the Indie Insider podcast, but this week’s guest was an extremely exciting one for me personally. Dirk Knemeyer is arguably best known as the host of the widely successful podcast, The Game Design Roundtable. His podcast is part of the reason why Indie Insider exists, and his work there inspires me and a lot of what happens on our show. If you haven’t stopped by to check out his show, I couldn’t recommend it more.

Little did I know that my interview with Dirk would cover such a wide range of topics, from the collapse of his Silicon Valley software company and his struggles in the tabletop world to his views on personal alignment and his approach to positive and negative collaborations. Dirk provides an honest and vulnerable look into his life, his experiences, and his thoughts on “getting lucky,” and it makes for one of the most valuable episodes of Indie Insider we’ve had to date.

– Logan Schultz, Indie Insider Host


Have thoughts or questions? Want to be on the show? Email us: logan@blackshellmedia.com.

Indie Insider, presented by Black Shell M?edia, is the podcast that dives into the independent video game scene by speaking with indie developers, publishers, and industry professionals about their projects, stories, and thoughts on the hottest current topics! Indie Insider airs every Monday on BlackShellMedia.com and podcast hosting sites everywhere.

Black Shell Media is a publishing? and marketing firm dedicated to helping independent video game developers reach massive audiences, publish financially successful titles, and turn game development into a career. It’s our mission to help game developers get more of what they want out of a rewarding opportunity in the game industry: more fans and sustainable revenue to keep them moving forward.

  continue reading

49 episodes

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