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IndieSider #55: Warlock's Tower by Whippering

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Manage episode 172948050 series 1275521
Content provided by Ken Gagne of Gamebits. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ken Gagne of Gamebits or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Warlock’s Tower is a 2D puzzle game with a retro Game Boy aesthetic. Tim the mailman must scale the wizard’s tower, but each step he takes costs him a hit point. Players must carefully plot their course through each room to overcome such obstacles as zombies, slimes, barriers, conveyor belts, and more. Warlock’s Tower is developed by Midipixel, a Brazilian studio consisting of Ygor Speranza and Werther Azevedo, and published by Whippering.

In this week’s IndieSider, I speak with Speranza about Warlock Tower’s retro color palette; developing using the LÖVE game engine; the controversial humor of the antagonist’s broken Engrish; the involvement of Gregory Love at Whippering; and the game development scene in Brazil.

Watch the video above, or download the audio edition below or from Apple Podcasts, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.

Links mentioned in this episode:

Update (May 31, 2019): This game is now available for Nintendo Switch!

  continue reading

71 episodes

Artwork
iconShare
 
Manage episode 172948050 series 1275521
Content provided by Ken Gagne of Gamebits. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ken Gagne of Gamebits or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Warlock’s Tower is a 2D puzzle game with a retro Game Boy aesthetic. Tim the mailman must scale the wizard’s tower, but each step he takes costs him a hit point. Players must carefully plot their course through each room to overcome such obstacles as zombies, slimes, barriers, conveyor belts, and more. Warlock’s Tower is developed by Midipixel, a Brazilian studio consisting of Ygor Speranza and Werther Azevedo, and published by Whippering.

In this week’s IndieSider, I speak with Speranza about Warlock Tower’s retro color palette; developing using the LÖVE game engine; the controversial humor of the antagonist’s broken Engrish; the involvement of Gregory Love at Whippering; and the game development scene in Brazil.

Watch the video above, or download the audio edition below or from Apple Podcasts, Google Podcasts, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.

Links mentioned in this episode:

Update (May 31, 2019): This game is now available for Nintendo Switch!

  continue reading

71 episodes

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