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Robin Rath - Co-Founder & CEO at Pixel Press (St. Louis, MO)
Manage episode 215894485 series 2161235
“I believe that we’re all constantly telling stories to each other… and if a student is able to refine their storytelling abilities through technology, because they’re using our product, I think we’re having a very positive impact on the world.” — Robin Rath
Today’s guest is Robin Rath, Co-Founder & CEO at Pixel Press. Pixel Press is building the next generation of creation tools for kids to create, share, and play video game-based content by leveraging the integrated power of toys and video games. Robin was recognized as one of Business Journal’s “Upstart 100” in 2015, named “Inventor of the Year” by the St. Louis Bar Association in 2016, and was the St. Louis University’s 2017 Center for Entrepreneurship’s “Entrepreneur of the Year”. He is also a member of Pipeline Entrepreneur’s 2018 Fellowship Class. He joins Tyler and Michael today to talk about bringing his childhood pastime of designing video games on paper to life, the power of technology to amplify storytelling, and the importance of early education exposure to STEM concepts and processes.
209 episodes
Manage episode 215894485 series 2161235
“I believe that we’re all constantly telling stories to each other… and if a student is able to refine their storytelling abilities through technology, because they’re using our product, I think we’re having a very positive impact on the world.” — Robin Rath
Today’s guest is Robin Rath, Co-Founder & CEO at Pixel Press. Pixel Press is building the next generation of creation tools for kids to create, share, and play video game-based content by leveraging the integrated power of toys and video games. Robin was recognized as one of Business Journal’s “Upstart 100” in 2015, named “Inventor of the Year” by the St. Louis Bar Association in 2016, and was the St. Louis University’s 2017 Center for Entrepreneurship’s “Entrepreneur of the Year”. He is also a member of Pipeline Entrepreneur’s 2018 Fellowship Class. He joins Tyler and Michael today to talk about bringing his childhood pastime of designing video games on paper to life, the power of technology to amplify storytelling, and the importance of early education exposure to STEM concepts and processes.
209 episodes
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