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How COVID affected the Games Industry
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Manage episode 278651004 series 2571425
Go to http://hbom.ax/InsideGamingPodcast and get cozy at home
this holiday season!
Thanks to ExpressVPN for sponsoring our channel http://expressvpn.com/inside
Despite the Xbox Series X and the PS5 just being released there is an event that’s impacted the games industry on an even larger scale. An impact that is ongoing and of which we haven’t yet felt the full effects. COVID-19 assuredly has affected humanity on a global scale but today we are narrowing in on just how the pandemic affected the games industry this year. It started with the cancellation of gaming events like GDC, E3 and PAX and then it hit our beloved games with delay after delay… but it’s not all bad. Come hang out as we try to look at the bright side of 2020’s worst back of the box feature on today's edition of Inside Gaming Daily.
Listen to our podcast!
https://link.chtbl.com/IGPodcast
Or buy our shirt!
https://is.gd/u3xCtA
OR follow us on Twitter!
https://twitter.com/KdinJenzen
https://twitter.com/mc_lotta/
https://twitter.com/handsomemaster2
https://twitter.com/briangaar
http://twitter.com/InsideGaming
SOURCES
[Variety] Summer Game Fest 2020 Steps in to Fill E3 Void for Video-Game Biz https://bit.ly/2Ubx4aW
[Wikipedia] Impact of the COVID-19 pandemic on the video game industry https://bit.ly/2UbXysK
[The Washington Post] The giants of the video game industry have thrived in the pandemic. Can the success continue? https://wapo.st/3ngMhnD
[Nintendo] Top Selling Title Sales Units https://bit.ly/2UfWKTO
[Yahoo Finance] Free time and ‘Fortnite’: How coronavirus changed the video game industry forever https://yhoo.it/2JXe0LF
[Eurogamer] Nintendo reports extraordinary sales, profit up 200% https://bit.ly/32wQSKm
[VentureBeat] Activision Blizzard beats expectations as Q2 2020 revenue grows 38% to $1.9 billion https://bit.ly/3eO5SIU
[Gamasutra] GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs https://bit.ly/36qN3az
[The Verge] Xbox Game Pass subscribers jump 50 percent to 15 million in less than six months https://bit.ly/2GUZ1Rk
301 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on June 05, 2022 03:28 (). Last successful fetch was on August 12, 2021 00:11 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 278651004 series 2571425
Go to http://hbom.ax/InsideGamingPodcast and get cozy at home
this holiday season!
Thanks to ExpressVPN for sponsoring our channel http://expressvpn.com/inside
Despite the Xbox Series X and the PS5 just being released there is an event that’s impacted the games industry on an even larger scale. An impact that is ongoing and of which we haven’t yet felt the full effects. COVID-19 assuredly has affected humanity on a global scale but today we are narrowing in on just how the pandemic affected the games industry this year. It started with the cancellation of gaming events like GDC, E3 and PAX and then it hit our beloved games with delay after delay… but it’s not all bad. Come hang out as we try to look at the bright side of 2020’s worst back of the box feature on today's edition of Inside Gaming Daily.
Listen to our podcast!
https://link.chtbl.com/IGPodcast
Or buy our shirt!
https://is.gd/u3xCtA
OR follow us on Twitter!
https://twitter.com/KdinJenzen
https://twitter.com/mc_lotta/
https://twitter.com/handsomemaster2
https://twitter.com/briangaar
http://twitter.com/InsideGaming
SOURCES
[Variety] Summer Game Fest 2020 Steps in to Fill E3 Void for Video-Game Biz https://bit.ly/2Ubx4aW
[Wikipedia] Impact of the COVID-19 pandemic on the video game industry https://bit.ly/2UbXysK
[The Washington Post] The giants of the video game industry have thrived in the pandemic. Can the success continue? https://wapo.st/3ngMhnD
[Nintendo] Top Selling Title Sales Units https://bit.ly/2UfWKTO
[Yahoo Finance] Free time and ‘Fortnite’: How coronavirus changed the video game industry forever https://yhoo.it/2JXe0LF
[Eurogamer] Nintendo reports extraordinary sales, profit up 200% https://bit.ly/32wQSKm
[VentureBeat] Activision Blizzard beats expectations as Q2 2020 revenue grows 38% to $1.9 billion https://bit.ly/3eO5SIU
[Gamasutra] GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs https://bit.ly/36qN3az
[The Verge] Xbox Game Pass subscribers jump 50 percent to 15 million in less than six months https://bit.ly/2GUZ1Rk
301 episodes
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