Artwork

Content provided by Rooster Teeth and Inside Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rooster Teeth and Inside Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

How COVID affected the Games Industry

10:30
 
Share
 

Archived series ("Inactive feed" status)

When? This feed was archived on June 05, 2022 03:28 (2y ago). Last successful fetch was on August 12, 2021 00:11 (2+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 278651004 series 2571425
Content provided by Rooster Teeth and Inside Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rooster Teeth and Inside Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Go to http://hbom.ax/InsideGamingPodcast and get cozy at home

this holiday season!

Thanks to ExpressVPN for sponsoring our channel http://expressvpn.com/inside

Despite the Xbox Series X and the PS5 just being released there is an event that’s impacted the games industry on an even larger scale. An impact that is ongoing and of which we haven’t yet felt the full effects. COVID-19 assuredly has affected humanity on a global scale but today we are narrowing in on just how the pandemic affected the games industry this year. It started with the cancellation of gaming events like GDC, E3 and PAX and then it hit our beloved games with delay after delay… but it’s not all bad. Come hang out as we try to look at the bright side of 2020’s worst back of the box feature on today's edition of Inside Gaming Daily.

Listen to our podcast!

https://link.chtbl.com/IGPodcast

Or buy our shirt!

https://is.gd/u3xCtA

OR follow us on Twitter!

https://twitter.com/KdinJenzen

https://twitter.com/mc_lotta/

https://twitter.com/handsomemaster2

https://twitter.com/briangaar

http://twitter.com/InsideGaming

SOURCES

[Variety] Summer Game Fest 2020 Steps in to Fill E3 Void for Video-Game Biz https://bit.ly/2Ubx4aW

[Wikipedia] Impact of the COVID-19 pandemic on the video game industry https://bit.ly/2UbXysK

[The Washington Post] The giants of the video game industry have thrived in the pandemic. Can the success continue? https://wapo.st/3ngMhnD

[Nintendo] Top Selling Title Sales Units https://bit.ly/2UfWKTO

[Yahoo Finance] Free time and ‘Fortnite’: How coronavirus changed the video game industry forever https://yhoo.it/2JXe0LF

[Eurogamer] Nintendo reports extraordinary sales, profit up 200% https://bit.ly/32wQSKm

[VentureBeat] Activision Blizzard beats expectations as Q2 2020 revenue grows 38% to $1.9 billion https://bit.ly/3eO5SIU

[Gamasutra] GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs https://bit.ly/36qN3az

[The Verge] Xbox Game Pass subscribers jump 50 percent to 15 million in less than six months https://bit.ly/2GUZ1Rk

  continue reading

301 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on June 05, 2022 03:28 (2y ago). Last successful fetch was on August 12, 2021 00:11 (2+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 278651004 series 2571425
Content provided by Rooster Teeth and Inside Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rooster Teeth and Inside Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Go to http://hbom.ax/InsideGamingPodcast and get cozy at home

this holiday season!

Thanks to ExpressVPN for sponsoring our channel http://expressvpn.com/inside

Despite the Xbox Series X and the PS5 just being released there is an event that’s impacted the games industry on an even larger scale. An impact that is ongoing and of which we haven’t yet felt the full effects. COVID-19 assuredly has affected humanity on a global scale but today we are narrowing in on just how the pandemic affected the games industry this year. It started with the cancellation of gaming events like GDC, E3 and PAX and then it hit our beloved games with delay after delay… but it’s not all bad. Come hang out as we try to look at the bright side of 2020’s worst back of the box feature on today's edition of Inside Gaming Daily.

Listen to our podcast!

https://link.chtbl.com/IGPodcast

Or buy our shirt!

https://is.gd/u3xCtA

OR follow us on Twitter!

https://twitter.com/KdinJenzen

https://twitter.com/mc_lotta/

https://twitter.com/handsomemaster2

https://twitter.com/briangaar

http://twitter.com/InsideGaming

SOURCES

[Variety] Summer Game Fest 2020 Steps in to Fill E3 Void for Video-Game Biz https://bit.ly/2Ubx4aW

[Wikipedia] Impact of the COVID-19 pandemic on the video game industry https://bit.ly/2UbXysK

[The Washington Post] The giants of the video game industry have thrived in the pandemic. Can the success continue? https://wapo.st/3ngMhnD

[Nintendo] Top Selling Title Sales Units https://bit.ly/2UfWKTO

[Yahoo Finance] Free time and ‘Fortnite’: How coronavirus changed the video game industry forever https://yhoo.it/2JXe0LF

[Eurogamer] Nintendo reports extraordinary sales, profit up 200% https://bit.ly/32wQSKm

[VentureBeat] Activision Blizzard beats expectations as Q2 2020 revenue grows 38% to $1.9 billion https://bit.ly/3eO5SIU

[Gamasutra] GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs https://bit.ly/36qN3az

[The Verge] Xbox Game Pass subscribers jump 50 percent to 15 million in less than six months https://bit.ly/2GUZ1Rk

  continue reading

301 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide