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Future Lab: 3D Molecular Visualization

 
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Manage episode 154847886 series 1136669
Content provided by Connected Social Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Connected Social Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Advances in interactive molecular graphics enable not only creative research, but an increasingly collaborative and mobile research community to interact. In the “VIsualization Vault,” at the University of California, San Francisco, Professor Tom Ferrin and his team created Chimera, a visualization system for exploratory research. Ferrin, one of the pioneers of visualization, leads UCSF’s computer graphics lab. He spoke with Future Lab about his research and its role in ongoing scientific innovations.

At Intel Tech Heaven 2011, in New York City, researcher Hans-Christian Hoppe spoke with Future Lab about his research. Along
with Professor Phillip Slusallek, he’s part of the team that developed the BALLview graphics program. Their work is based at the Intel Visual Computing Institute Saarland, and has already been noted for its use of ray tracing to model molecules with depth perception (and, more importantly, for its promise in addressing human needs like cures for the flu and other diseases).

For years, there has been a vibrant online dialogue at sites like the PLoS Computational Biology open-access journal; MyBioSoftware and blogs like bytesizebio.net. Now, in addition to the information sharing that communities engage in online, there’s the additional possibility of extreme mobility. The research community is increasingly likely to examine molecular imaging on a phone or tablet, and as likely to do so in an unconventional research facility, like a backyard or a coffee shop.

Interviewees:
Thomas E. Ferrin, Ph.D., Professor of Pharmaceutical Chemistry, Bioengineering and Therapeutic Sciences Chair, Biological and Medical Informatics Graduate Program Director, Resource for Biocomputing, Visualization, and Informatics at University of California, San Francisco.

Hans-Christian Hoppe, Principal Engineer, Director of Operations at Intel Visual Computing Institute, Saarland.

Tom Goddard, Programmer, UCSF Computer Graphics Laboratory; Developer, Chimera

Links and White Papers:
Photo set on Flickr
3D models of molecular structures
Science and Technology Center for Visual Computing
Resource for Biocomputing, Visualization, and Informatics (RBVI)
Professor Phillipp Slusallek, Developer of Intel’s BALLview computer modeling program, Saarlend University Computer Graphics Lab & Intel Visual Computing Institute Saarbrücken, Germany

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76 episodes

Artwork
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Archived series ("Inactive feed" status)

When? This feed was archived on September 08, 2022 23:30 (1+ y ago). Last successful fetch was on August 09, 2022 01:30 (1+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 154847886 series 1136669
Content provided by Connected Social Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Connected Social Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Advances in interactive molecular graphics enable not only creative research, but an increasingly collaborative and mobile research community to interact. In the “VIsualization Vault,” at the University of California, San Francisco, Professor Tom Ferrin and his team created Chimera, a visualization system for exploratory research. Ferrin, one of the pioneers of visualization, leads UCSF’s computer graphics lab. He spoke with Future Lab about his research and its role in ongoing scientific innovations.

At Intel Tech Heaven 2011, in New York City, researcher Hans-Christian Hoppe spoke with Future Lab about his research. Along
with Professor Phillip Slusallek, he’s part of the team that developed the BALLview graphics program. Their work is based at the Intel Visual Computing Institute Saarland, and has already been noted for its use of ray tracing to model molecules with depth perception (and, more importantly, for its promise in addressing human needs like cures for the flu and other diseases).

For years, there has been a vibrant online dialogue at sites like the PLoS Computational Biology open-access journal; MyBioSoftware and blogs like bytesizebio.net. Now, in addition to the information sharing that communities engage in online, there’s the additional possibility of extreme mobility. The research community is increasingly likely to examine molecular imaging on a phone or tablet, and as likely to do so in an unconventional research facility, like a backyard or a coffee shop.

Interviewees:
Thomas E. Ferrin, Ph.D., Professor of Pharmaceutical Chemistry, Bioengineering and Therapeutic Sciences Chair, Biological and Medical Informatics Graduate Program Director, Resource for Biocomputing, Visualization, and Informatics at University of California, San Francisco.

Hans-Christian Hoppe, Principal Engineer, Director of Operations at Intel Visual Computing Institute, Saarland.

Tom Goddard, Programmer, UCSF Computer Graphics Laboratory; Developer, Chimera

Links and White Papers:
Photo set on Flickr
3D models of molecular structures
Science and Technology Center for Visual Computing
Resource for Biocomputing, Visualization, and Informatics (RBVI)
Professor Phillipp Slusallek, Developer of Intel’s BALLview computer modeling program, Saarlend University Computer Graphics Lab & Intel Visual Computing Institute Saarbrücken, Germany

  continue reading

76 episodes

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