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HTE 490: How We Made League of Legends the #1 Arena Game (in the World)

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Manage episode 251990462 series 64714
Content provided by Hack the Entrepreneur Inc. and Jon Nastor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hack the Entrepreneur Inc. and Jon Nastor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Check out the complete show notes: http://hacktheentrepreneur.com/marc-merrill/

Get a free 30-day trial of FreshBooks right now, no credit card required. Go to Freshbooks.com/HACK and enter HACK THE ENTREPRENEUR in the how did you hear about us section.

Marc Merrill is the co-founder of Riot Games, the company behind the worldwide gaming sensation League of Legends. As of the beginning of 2020, League of Legends has over 100 million monthly players.

In 2005, Marc and his now co-founder Brandon Beck were typical college roommates -- going to class, playing video games, and dreaming up ways to transform the gamin industry. Their idea was to develop a game that would only make money selling virtual goods within the game itself.

Both Marc and Brandon are non-technical co-founders, so they needed to put together a team who could make their dream a reality. They spent the next 12 months mapping out a business plan, overcoming every obstacle they could find, and finding funding to start building a team.

They official launched in 2006, and the marathon of building a successful game and business began. After 4 years of pushing the project forward, they sold off 94% of the company for $400 million -- and they kept on working on Riot Games and League of Legends. Today, both founders are still working on Riot Games as co-chairmen of the company.

In this conversation we discuss:

  • Why you need to put your players and customers first (and trust that the revenue will follow)
  • The value finding solutions to every problem before it becomes a problem
  • How Riot Games overcame the massive credibility issue they had when first entering the gaming market

Now, let's hack...

Marc Merrill.

  continue reading

324 episodes

Artwork
iconShare
 
Manage episode 251990462 series 64714
Content provided by Hack the Entrepreneur Inc. and Jon Nastor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hack the Entrepreneur Inc. and Jon Nastor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Check out the complete show notes: http://hacktheentrepreneur.com/marc-merrill/

Get a free 30-day trial of FreshBooks right now, no credit card required. Go to Freshbooks.com/HACK and enter HACK THE ENTREPRENEUR in the how did you hear about us section.

Marc Merrill is the co-founder of Riot Games, the company behind the worldwide gaming sensation League of Legends. As of the beginning of 2020, League of Legends has over 100 million monthly players.

In 2005, Marc and his now co-founder Brandon Beck were typical college roommates -- going to class, playing video games, and dreaming up ways to transform the gamin industry. Their idea was to develop a game that would only make money selling virtual goods within the game itself.

Both Marc and Brandon are non-technical co-founders, so they needed to put together a team who could make their dream a reality. They spent the next 12 months mapping out a business plan, overcoming every obstacle they could find, and finding funding to start building a team.

They official launched in 2006, and the marathon of building a successful game and business began. After 4 years of pushing the project forward, they sold off 94% of the company for $400 million -- and they kept on working on Riot Games and League of Legends. Today, both founders are still working on Riot Games as co-chairmen of the company.

In this conversation we discuss:

  • Why you need to put your players and customers first (and trust that the revenue will follow)
  • The value finding solutions to every problem before it becomes a problem
  • How Riot Games overcame the massive credibility issue they had when first entering the gaming market

Now, let's hack...

Marc Merrill.

  continue reading

324 episodes

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