Math for Game Developers – Knoxville Game Design, March 2019

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Manage episode 229130424 series 1093732
By Knoxville Game Design. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples.

Minor corrections

  • 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, but it sounds confusing when I listened to it again.
  • 34:12 16^0 is 1 (not 16), which divides into 10, 10 times which is represented as “A”
  • 1:01:29 Total distance from the source to the destination (not origin)
  • 1:29:38 Imaginary number is the square root of -1 (not square root of 1). Later I said it correctly, but left out negative/minus the first time I said it.

Hosts

Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Unity and GameMaker examples – https://github.com/gatechgrad/SineAndCircleExamples

Show Notes

46 episodes