## Knoxville Game Design « » Math for Game Developers – Knoxville Game Design, March 2019

1:35:45

Manage episode 229130424 series 1093732
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This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples.

Minor corrections

• 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, but it sounds confusing when I listened to it again.
• 34:12 16^0 is 1 (not 16), which divides into 10, 10 times which is represented as “A”
• 1:01:29 Total distance from the source to the destination (not origin)
• 1:29:38 Imaginary number is the square root of -1 (not square root of 1). Later I said it correctly, but left out negative/minus the first time I said it.

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