Episode 30 - The Good, the Bad, & The Rest: WoD So Far
Archived series ("Inactive feed" status)
When? This feed was archived on February 21, 2022 11:58 (). Last successful fetch was on November 11, 2021 05:41 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 152879920 series 1073685
Full show notes are after the break - enjoy!
- Questing is smooth. The bonus objectives are very intuitive and rewarding, making rotating alts through rested easier and actually enjoyable. Treasures follow the same pattern of being rewarding and fun to find.
- I find that a lot of the systems in play for goldmaking are very linear in how they initially build - while mines and gardens give a quick shot in the arm to your materials stash, they require an honest bit of levelling before they can be unlocked, and the items you’ll later craft follow a similar pattern.
- WoW is up to over 10 million customers now - I mean subscribers. That means even more folks who will buy our stuff. And there’s a solid handful or three of folks to whom gold is nary an object - who’re willing to go to 5 & 6 digits to buy the gear they need - thank god for them.
- The currency CD system for learning new patterns is awesome because it allows us to enter markets with little competition to maximize our profit potential. If you’re an engineer with 100 Gearspring Parts, but see that there are 5 other Guns listed on the AH, you can make pets instead.
- Goldmaking is democratized even further by the current system. Some folks may see this as encouraging competition - a bad thing. It’s not. The reason why it’s not is because 99% of the playerbase are not goldmakers. And yet they’re making things - things that they may not need as much as other things. But they want those other things, and they’re willing to trade ---- And since our inventory of the best items is gated, being able to make saavy trades is something that’s certainly worth considering. This is something that’s common to markets like DMCs, but newer to epic gear.
- Wildly fluctuating prices. If you’ve been watching it, you saw it first happen to ore, then to herbs. As more and more people unlocked their mine & their garden, we saw the prices cascade downward.
- Initially this allowed some opportunities for price resets, but in time, we’ve learned that a L2 Mine can feed a toon with BOTH BS & JC - and a L3 simply builds a surplus.
- There is no unlimited dump for ore in this expansion, so it just backs up onto the AH.
- We saw Herbs start to follow a similar, but delayed, trend at the end of this week as more folks hit L96 and unlocked their gardens. As a result, herb prices have dropped, as well - but not to the same extent as ore.
- While ore has no market to dump into, herbs still have everything from MoP but shoulder enchants, including glyphs. On top of that, Jewelcrafting and cooking recipes now even make use of herbs.
- We’ll probably see herbs level out a bit higher than ore soon.
- 60 pages of ore. All because some jackass decided to post 200 singles - cratch that, there’s usually a half dozen of these guys. And spending 3 minutes scanning a single item at this point in the expansion that’s only worth 2g a shot is a waste of time. It’s a strange game, indeed - as the only winning move is not to play -- how about a nice epic gear market?
- Easily accessible markets, no matter how often they’re reset, are managing to crash. This is a prime example of the old saying, “Just because you can, doesn’t mean you should.”
- Each item in the game, even this early, is worth whatever is purchaser will pay for it. The hard part is that it’s really tough to know what that number is when we don’t have data on it.
- Developing a sense for what folks will spend in the absence of data is an artform practiced and often failed at by even the most successful goblins.
- Pigs get rich, Hogs get slaughtered - don’t overdo it.
23 episodes