LinuxGameCast Weekly 277: Scream Bloody Doritos

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Medieval destruction sandbox Besiege adds multiplayer! Steam enables platform-specific wishlisting, PPSSPP 1.5 brings the Vulkan and SOMA gets a “Safe Mode.” Then Valley faces the ChairQAsition. All this plus your hate mail.

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Colour key: Venn Jordan Pedro

Steam News:

Curator connect
https://partner.steamgames.com/doc/features/curators
http://store.steampowered.com/curator/6856357-Linux-Gamecast-Weekly/

  • They do let you send multiple copies to curators. That was surprising.
    • Is there a place to put some BIG HONKING TEXT about key requirements?
  • Still we’ve already been sent 3 games, and only 1 copy of each.
  • We also have some stats on our “influence” to drive game page views. No sales numbers.
  • We need to make sure to include a link to our Steam curator page in any and all emails sent to devel from now on.

Valve makes games?
https://arstechnica.com/gaming/2017/12/valve-announces-the-return-of-portal-via-bridge-constructor/

  • Hopefully this’ll be a little more than bridge constructor with portals.
  • Otherwise it’s gonna be a pretty hard sell.
  • That trailer does not make a bit of FSM damned sense.

Steam off the Bitcoin
https://arstechnica.com/gaming/2017/12/steam-drops-bitcoin-payment-option-citing-fees-and-volatility/

  • Honestly, I think VALVe was jelly about another party getting a cut.
  • Granted, transaction fees are getting a wee out of control.
    • Also the power requirements are approaching ZPM level
  • I would expect other stores to consider doing the same.
  • Somehow, this is good for Bitcoin.

A Linux Wish
http://steamcommunity.com/games/221410/announcements/detail/1475356649450732547

  • If you don’t already have SteamOS+Linux set as a filter now is the time.
  • It will let developers know you not only want the game, but you want it on the Linux.
  • I’d be interested to see what the actual statistics provided to devs would be.
  • The steam hardware survey doesn’t really represent an accurate snapshot of linux usage
  • This is also good targeted data for game devs
  • I’d like to propose a little exercise, not just to our audience but to the Linux gaming community in general:
    • Set your preferences to Linux+SteamOS only (which you should already have done).
    • Go and wishlist all the games you want to see come out on Linux.
    • Then let’s wait and see what what kind of impact this actually makes.
      • I have a sneaking suspicion this’ll just result in these games getting bought for some folks by do gooder friendos
  • The cynic in me says it won’t have any but I wouldn’t mind being proven wrong on this one.

Real, shit just got it
http://store.steampowered.com/news/?appids=346010

  • Guess I need to unpack Tipsy Danger.
  • I hope they realize that it’s make-or-break time for this title.
  • This will get picked up and go a bit viral on the Tubes and Twitch but if they think it will buy them another few years in Early Access they are sadly mistaken.

Darkest DLC
http://www.eurogamer.net/articles/2017-12-05-darkest-dungeons-next-dlc-expansion-is-the-farm-themed-the-color-of-madness

  • Oh no, here we go again!
  • More lovecraftian goodness, new quest types and new gear
  • Looks like if I ever pick up a switch it’ll be a $300 DD and Pokemon machine

Safe SOMA
https://linuxgameconsortium.com/linux-gaming-news/soma-sci-fi-horror-game-launches-safe-mode-ubuntu-linux-games-60799/

  • Well the Workshop MOD has been around for over a year.
  • You thought SOMA was already boring?
  • Yeah, take out the boogie monsters.
  • To be fair, the monsters don’t really contribute much to the gameplay. Just stuff you have to avoid and really more of a nuisance
    • ^
  • I’m with Jordan on the on the whole monster nuisance thing.
  • It was, ironically, Frictional’s own fear of stepping out of their comfort zone which saw SOMA getting monsters in the first place.
  • I still remember the bit in the “vertical boat” with the monsters with glowy heads.
  • And those are not fond memories.

Poly exists Early Access
http://store.steampowered.com/app/368180/Polyball/

  • Apparently you just need an ubuntu live CD, a stick of RAM and a flash drive to run it
  • Finally, a classic ball rolling game.
  • None of that new-wave ball rolling bullsh*t the kids are on about these days.
  • It’s multiplayer so there could be a bit of rage platrolling hidden in there.

Gilf /w friends
http://store.steampowered.com/news/externalpost/steam_community_announcements/2152021858910947928

  • Fuck this shit
  • Fuck your level editor
  • Fuck your lighting and fuck your christmas!

Vulkan tweaks
http://steamcommunity.com/games/564310/announcements/detail/1471978589213349287

  • Didn’t notice any difference in the BFE benchmark.
  • Would be nice if they fixed the vulkan herky-jerk on the last level.
  • WOnder if it also fixed some of the vulkan freezes they had in some of the underground levels
  • All I can say though is that we got one more level of Serious Cwang, I’m curious if we can Vulkan our way through it

Corpse party
http://steamcommunity.com/games/CorpseParty/announcements/detail/1453964190589469266

  • Apparently this is a remake/re-imagining of a popular-ish RPG maker game
  • They did a Clue, with different content in the 3DS and PSP versions
  • I played this on the PSP.
  • It was a part of a bunch of games I rented off the local video store after I installed custom firmware on it.

Bad Blood
https://dyinglightgame.com/badblood/

  • Dying light was a bit of alright.
  • PVP could be fun but feels like they want some of the PUBG action.

Empires Of Growth
http://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/

  • Do you want ants? This is how you get ants!
  • You can also apparently steal ant DNA and become the antzerg!

PArk bound
http://store.steampowered.com/app/611830/Park_Bound/

  • Human Fall Flat MMO.
  • Can’t be worse than the last few aftershow bait games that have come out, right?

Yarrrr (beta)
http://steamcommunity.com/games/418180/announcements/detail/1456215673739868228

  • So a prettier windward.
  • It has a kraken.
  • It does look like a more graphically comprehensive Windward from the description.

Open world full of sand and boxes
http://store.steampowered.com/app/655780/Project_5_Sightseer/

  • I’m all for random explorey games with little else to do.
  • But the resource acquisition has to not be a complete grindfest.
  • I think the game that’s done that the best for me was actually Planet Explorers
  • If this can give me some of that, I say bring it!
  • I still won’t play it until it’s out of Early Access, though.

Patreon News

If you’re going to hate on Patreon make sure it’s for the right reason.
https://subfictional.com/my-theory-patreon-doesnt-want-to-be-a-money-services-business/

Looks like we’re going to convert to monthly ??
https://patreon.zendesk.com/hc/en-us/articles/115005631963

Option #2? (downside, no reward tiers)
https://liberapay.com/LinuxGameCast/

Paypal?
PayPal transactions cost a flat 35c + 2.9%. So same deal.

Hats?
https://hatreon.net/linuxgamecast/

https://twitter.com/FoldableHuman/status/939030624974774272

https://subfictional.com/my-theory-patreon-doesnt-want-to-be-a-money-services-business/


News

Mesa 17.3.0
https://lists.freedesktop.org/archives/mesa-dev/2017-December/179662.html

  • Native s3tc without the need for the extra lib
  • More OpenGL 4.6 support for the opensauce drivers.
  • And OpenGL 2.1 support for the Vivante GPU in some Rockchip SOCs.
  • R600 is getting a little bit of love, with some GLES extensions

V
https://www.anandtech.com/show/12135/nvidia-announces-nvidia-titan-Vennvideo-card-gv100-for-3000-dollars

  • That’s a bit much even for enthusiast.
  • Yeah, this seems to be the midpoint between the consumer shit and the Telsa compute cards
  • It’s basically a consumer level Tesla card.
  • Bandwidth has been neutered at only 653 GB/sec due to the 3,072 bit Memory Bus Width compared to 900 GB/sec of the Tesla V100.
  • “poor man’s” Tesla V100 built for AI.
  • The tradeoff is that overall clock speed is higher on the Titan

GOG Tweet
https://twitter.com/linuxvangog

  • UNIX team?
  • Neither Linux or OSX is based on UNIX.
    • Technically OSX is, what with it being Darwin, which is Freebsd
      • BSD was a variant of the original AT&T Unix.
  • So, is he in charge of the actual ports or the WINE “ports”?

PPSSPP 1.5 Vulkan
https://ppsspp.org/

  • I think that does it.
  • All major emulators on Linux now support the Vulkan.
    • But what about gfceu, zsnes and gens? I NEED VULKAN PIXELS!
    • Some of those had Glide rendered in the past.
  • It works and the Vulkan bits make it so you can play with a higher resolution scaling without as big a performance impact as OpenGL had.

Lupis FAQ
https://lutris.net/faq

  • People seem to like the overwatch TLDR at the bottom
  • Somebody got tired of answering the same questions over and over.

OpenMW
https://openmw.org/2017/openmw-0-43-0-released/

  • No shadows of morrowind yet
  • There’s a whole whack of AI improvements in this release, plus the usual milieu of bug fixes

Nxengine-evo
https://github.com/isage/nxengine-evo

  • This is a somewhat upgraded/refactored version of nxengine
  • Cave Story /w SDL2 goodness.
  • Good on you for listing specific libraries and not just “apt-get blah blah blah”
    • Make everyone else hunt for a change

CHAIRQUISITION:
CHAIR– Nooope

CHAIRCHAIR– Not sure if want

CHAIRCHAIRCHAIR– Check it out

CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies


Game: Valley
Webzone: http://store.steampowered.com/app/378610/Valley/
Devel: Blue Isle Studios
Engine: Unity
Price: £14.99 / US$19.99 / CA$21.99

Wazzat: Explore the vast and beautiful world of Valley using the power of the L.E.A.F. suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.


Makes with the working

Venn – CHAIRCHAIR

  • Thar be spite crashes.
  • These happen during level transitions and it bit me twice, HARD.
  • I say hard since there is no real save system so it starts you all the way back at the beginning of the previous zone.
  • Refuses to launch if Vivaldi or Chromium are running.
  • 60/70 @ 1080
  • Mid 30’s @ 2160

Jordan – CHAIRCHAIRCHAIR

  • Thar be inopportune spite crashes
  • Twice after finishing a level, which made me go back and redo it cuz it didn’t finish saving
  • That’s a quick way to get jordan to nope

Pedro – CHAIRCHAIRCHAIR

  • The only thing that didn’t make with the working for me was the subtitles.
  • It’d show the first line and then be stuck there until the audio-tape was over.

Total-CHAIRCHAIRCHAIR


Shiny / Sounds

Venn – CHAIRCHAIRCHAIRCHAIR

  • I like games that prove that Unity can be both performant and pretty.
  • Valley does these things in spades.
  • Both indoor and outdoor areas are wicked smooth.
  • All the environments are coherent.
  • I do wish the main baddies were something, different?
  • They didn’t seem to fit the world.
  • Music is totes outstanding and caught me off guard.
  • You don’t normally get that from an indie game.
  • Voice acting was passable+ in the sense they didn’t go with the lowest bidder.

Jordan – CHAIRCHAIRCHAIRCHAIR

  • Oh, it’s very pretty
  • Look what happens when you don’t use stock unity assets!
  • The soundtrack sounds like a Jethro Tull fever dream

Pedro – CHAIRCHAIRCHAIRCHAIR

  • It looks very pretty and the music is frickin’ spot on!
  • During the running on the electrified rails sequence, that music alone turned it from just being a bit where you run down a corridor to “OMG!!1! Run faster! Jump! Run fast again! Weeeeeeeeee!”
  • I was smiling like a lunatic throughout the whole thing.
  • Damn was a good set piece!

Total-CHAIRCHAIRCHAIRCHAIR


Control

Venn – CHAIRCHAIRCHAIRCHAIR

  • Tried to play it with the Steamy controlla since it seemed like a nice fit.
  • Unfortunately there was some jank with camera movement.
  • Keyboard and gerbil posed no problems.

Jordan – CHAIRCHAIRCHAIRCHAIR

  • Sometimes you get a little too into it and end up overshooting the fuck out of your jumps
  • Really my only gripe with it. Can’t quite tell where you’re gonna land

Pedro – CHAIRCHAIRCHAIRCHAIR

  • It’s a first person running/platforming game.
  • Why you’d want to play this with a controller, I don’t know.
  • While physics defying jumps may have made me ding this a chair in other games, in this game it fits.
  • And this game made me wish I could have more controls than casual jog or superhuman sprint for movement.

Total-CHAIRCHAIRCHAIRCHAIR


FUN?

Venn – CHAIRCHAIRCHAIR

  • That was a little shorter than expected but for $5.00 it was an enjoyable romp.
  • If I had paid the iron price ($19.99) I would have been a bit miffed.
  • Storytelling and world building is clearly something these motherfu*ckers know how to do.
  • I honestly thought they were going to pull a gotcha right up until I jumped out of the final tube.
  • I was all “they want me to think the game is over, but it’s not really over”
  • …the game was over.
  • I Venned my way through it in 4 hours.

Jordan – CHAIRCHAIRCHAIR

  • 21 Wet, Sticky Maplebucks is a bit of a big ask for this jolly little jaunt
  • The game itself is actually pretty shallow, essentially being 3d straight line platformer
  • That said, it’s execution is spot on
  • The story is actually pretty decent too, all things considered. Sort of a whodunit
  • I usually prefer emergent narratives, but credit where credit is due
  • Crashes added another hour onto the gameplay, and there are hidden goodies you can go collect

Pedro – CHAIRCHAIRCHAIR

  • The only reason I can’t give it 4 chairs for the fun is because it’s short.
  • Criminally short!
  • I was having fun! I was having a lot of fun and the game ended.
  • It took my fun away from me.
  • In all seriousness, this is a game with very simple but refined mechanics.
  • They took movement, something you take for granted in all videogames and they improved it.
  • They quadrupled down on exploring exactly what it is that can make videogame movement compelling and built a short experience around it.
  • And they frickin’ nailed it!
  • I can safely say I never had so much fun running and jumping down a corridor for 5 minutes like I did in Valley.
  • This I would say is the perfect example of aesthetics and narrative being used solely to further the mechanics… or mechanic, since they really only had the one.
  • But goddamn, they did it well!
  • If it had come out this year, it’d be a contender for Linux game of the year 2017.

Total-CHAIRCHAIRCHAIR


Final –CHAIRCHAIRCHAIR


Hate Mail:

Helloween giveaway
https://www.patreon.com/posts/linuxgamecast-my-14996419?cid=8692127

  • Seems legit, enjoy your copy of Layers of Doors.

Consoles
https://linuxgamecast.com/bradley/?XQu9nhn

  • Yeah, welcome to console lyfe
    • That said, once PokeSwitch comes out, I’m gonna cave and buy one

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