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Gamification of Life
Archived series ("Inactive feed" status)
When? This feed was archived on May 05, 2020 03:08 (). Last successful fetch was on March 28, 2020 12:34 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 195253363 series 1266593
In this episode Pat and Jared discuss the implementation of gaming, gamification for short, into educational and social tools. There is also some discussion about the elements and appeals of board games and no resolution as to whether or not Risk is a good game. Enjoy!
UPDATE: Regarding some of the social impacts of gamification, Pat found an NPR article about a board game company called Titlfactor Lab at Dartmouth who works to affect social change by way of tabletop gaming. Check it out!
43 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on May 05, 2020 03:08 (). Last successful fetch was on March 28, 2020 12:34 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 195253363 series 1266593
In this episode Pat and Jared discuss the implementation of gaming, gamification for short, into educational and social tools. There is also some discussion about the elements and appeals of board games and no resolution as to whether or not Risk is a good game. Enjoy!
UPDATE: Regarding some of the social impacts of gamification, Pat found an NPR article about a board game company called Titlfactor Lab at Dartmouth who works to affect social change by way of tabletop gaming. Check it out!
43 episodes
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