Artwork

Content provided by Adrian Richardson and Mile High Game Guys. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Adrian Richardson and Mile High Game Guys or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

MHGG One Shot - All Outta Gum

2:28:08
 
Share
 

Manage episode 224909559 series 2080023
Content provided by Adrian Richardson and Mile High Game Guys. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Adrian Richardson and Mile High Game Guys or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

After the crew had so much fun with the Dread episode, we decided to take a crack at another 1 shot RPG. This week Adrian leads Jeff, Zach, and guests Bob and Wes on an action movie adventure using the All Outta Bubblegum ruleset, which is posted below in it's entirety.

All Outta Bubblegum

Characters in All Outta Bubblegum have one stat -- Bubblegum. It's technically a number which varies from 0 through 8,though the designers highly, highly recommend that you don't do anything so banal as write down a number, and, instead, pass out actual sticks of bubblegum to the players. This will also help when you play All Outta Bubblegum drunk, which is,let's be blunt, probably the only time you'd even consider playing this game.

Bubblegum always starts out at 8.

Resolution

Any action which does not fall under the broad category of "kicking ass" is resolved by rolling a d10. If the number rolled isequal to or less than the amount of bubblegum the character has left, then the character succeeds in his task.

Any action which falls under the broad umbrella of "kicking ass" is also resolved by rolling a d10. However, in this case, youwish to roll greater than the amount of bubblegum that you have left.

Losing Bubblegum

Whenever you fail a non-combat roll, you lose a stick of Bubblegum. You may also sacrifice a stick of Bubblegum before theroll to ensure success.

Bubblegum also rates your damage. If someone else succeeds in a roll of asskicking against you, you lose one stick of bubblegum.

Zero Bubblegum

When you lose your last stick of bubblegum, you are officially all outta bubblegum. You may no longer attempt any kind of non-asskicking activity. Simple devices like, say, the handles of doors confound you (eerily enough, you have no problemfield-stripping a .50 caliber machinegun to clear a jam in 15 seconds flat). However, you automatically succeed in anyasskicking-related activity. You are a nearly unstoppable ball of bubblegum-less fury. When someone else succeeds in anasskicking roll against you, they roll a d10. If they roll a 10, you are knocked out. If they roll a 1 through 9, they've only succeeded in making you, if possible, even more angry.

However, bear in mind that it's relatively easy to trap a zero-bubblegum person in a situation he's totally incapable of dealing with.

There ya go. Think up your own damn adventures and campaign settings.

Slack Channel

Patreon

Guild

  continue reading

441 episodes

Artwork
iconShare
 
Manage episode 224909559 series 2080023
Content provided by Adrian Richardson and Mile High Game Guys. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Adrian Richardson and Mile High Game Guys or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

After the crew had so much fun with the Dread episode, we decided to take a crack at another 1 shot RPG. This week Adrian leads Jeff, Zach, and guests Bob and Wes on an action movie adventure using the All Outta Bubblegum ruleset, which is posted below in it's entirety.

All Outta Bubblegum

Characters in All Outta Bubblegum have one stat -- Bubblegum. It's technically a number which varies from 0 through 8,though the designers highly, highly recommend that you don't do anything so banal as write down a number, and, instead, pass out actual sticks of bubblegum to the players. This will also help when you play All Outta Bubblegum drunk, which is,let's be blunt, probably the only time you'd even consider playing this game.

Bubblegum always starts out at 8.

Resolution

Any action which does not fall under the broad category of "kicking ass" is resolved by rolling a d10. If the number rolled isequal to or less than the amount of bubblegum the character has left, then the character succeeds in his task.

Any action which falls under the broad umbrella of "kicking ass" is also resolved by rolling a d10. However, in this case, youwish to roll greater than the amount of bubblegum that you have left.

Losing Bubblegum

Whenever you fail a non-combat roll, you lose a stick of Bubblegum. You may also sacrifice a stick of Bubblegum before theroll to ensure success.

Bubblegum also rates your damage. If someone else succeeds in a roll of asskicking against you, you lose one stick of bubblegum.

Zero Bubblegum

When you lose your last stick of bubblegum, you are officially all outta bubblegum. You may no longer attempt any kind of non-asskicking activity. Simple devices like, say, the handles of doors confound you (eerily enough, you have no problemfield-stripping a .50 caliber machinegun to clear a jam in 15 seconds flat). However, you automatically succeed in anyasskicking-related activity. You are a nearly unstoppable ball of bubblegum-less fury. When someone else succeeds in anasskicking roll against you, they roll a d10. If they roll a 10, you are knocked out. If they roll a 1 through 9, they've only succeeded in making you, if possible, even more angry.

However, bear in mind that it's relatively easy to trap a zero-bubblegum person in a situation he's totally incapable of dealing with.

There ya go. Think up your own damn adventures and campaign settings.

Slack Channel

Patreon

Guild

  continue reading

441 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide