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Narrative Control - Episode 47

24:38
 
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Manage episode 234569 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi, Welcome to the show. This episode Fattig and I are talking about another Rob Donoghue article: Druid’s vs. Color. What happens when the description of a power all flavor and has no mechanical effect?Hosts: Sean Nittner and Eric FattigLength: 24:38[00:29] Intro to the show. Flavor vs. Crunch. Inspired by Rob Donoghue ’s post[00:46] Excerpt from Rob’s article. http://rob-donoghue.livejournal.com/335247.html[01:56] Rob’s stuff. Don’t read it all or your head will explode as per Panty Explosion [03:09] The cons of a disconnect between a powers description and its effect: breaks suspension of disbelief.[04:18] Pro: gives players total liberty to add in any flavor or description to the game.[05:45] A moment of silence[05:47] Ahhh… the Druid. I loved the wild shape power so much… and then I found it did nothing (or Rob told me so).[06:67] Wild shaping doesn’t mean anything. You can be a Bearmotar![07:44] Bearmotar can make diplomacy rolls![08:21] Beast form powers balanced with human form powers[08:32] Sean’s major problem. Beast Form powers are powers that only a druid can do anyways. So how does wild shaping do anything?[09:50] Narrative Control’s first split. Fattig disagrees. He’s wrong. But he’s got an argument. Giving mechanical effects can get broken very fast. His proof: http://community.wizards.com/go/thread/view/75882/19869366/The_most_powerful_character._EVER.[11:24] Why Wizards did this? Balance. Druids work exactly like every other class. [14:01] Where do they give back some oomph to the Bearmotar? Feats. Is this enough? That you can spend a feat to make your power actually mean something mechanically?[16:17] We still don’t agree. Sean’s story of Sadric[17:27] Fattig: “Well, you can die inside a little. Cause I think it’s just fine.”[17:53] Skills in octaNe mean nothing. [18:44] I hate mechanics that feel like they are just wasting time. Most combat mechanics.[19:51] Fattig gets the soggy Doritos! Customizing powers to suit your character is awesome.[21:04] The evolution of 4.0 from 3.5 putting a focus back on the narrative and away from the mechanics. [21:41] An all flavor game that I LOVE: Wushu gave me a lot of freedom. Here we come soggy Doritos.

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86 episodes

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Narrative Control - Episode 47

Narrative Control

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Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4y ago). Last successful fetch was on August 15, 2019 01:21 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234569 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi, Welcome to the show. This episode Fattig and I are talking about another Rob Donoghue article: Druid’s vs. Color. What happens when the description of a power all flavor and has no mechanical effect?Hosts: Sean Nittner and Eric FattigLength: 24:38[00:29] Intro to the show. Flavor vs. Crunch. Inspired by Rob Donoghue ’s post[00:46] Excerpt from Rob’s article. http://rob-donoghue.livejournal.com/335247.html[01:56] Rob’s stuff. Don’t read it all or your head will explode as per Panty Explosion [03:09] The cons of a disconnect between a powers description and its effect: breaks suspension of disbelief.[04:18] Pro: gives players total liberty to add in any flavor or description to the game.[05:45] A moment of silence[05:47] Ahhh… the Druid. I loved the wild shape power so much… and then I found it did nothing (or Rob told me so).[06:67] Wild shaping doesn’t mean anything. You can be a Bearmotar![07:44] Bearmotar can make diplomacy rolls![08:21] Beast form powers balanced with human form powers[08:32] Sean’s major problem. Beast Form powers are powers that only a druid can do anyways. So how does wild shaping do anything?[09:50] Narrative Control’s first split. Fattig disagrees. He’s wrong. But he’s got an argument. Giving mechanical effects can get broken very fast. His proof: http://community.wizards.com/go/thread/view/75882/19869366/The_most_powerful_character._EVER.[11:24] Why Wizards did this? Balance. Druids work exactly like every other class. [14:01] Where do they give back some oomph to the Bearmotar? Feats. Is this enough? That you can spend a feat to make your power actually mean something mechanically?[16:17] We still don’t agree. Sean’s story of Sadric[17:27] Fattig: “Well, you can die inside a little. Cause I think it’s just fine.”[17:53] Skills in octaNe mean nothing. [18:44] I hate mechanics that feel like they are just wasting time. Most combat mechanics.[19:51] Fattig gets the soggy Doritos! Customizing powers to suit your character is awesome.[21:04] The evolution of 4.0 from 3.5 putting a focus back on the narrative and away from the mechanics. [21:41] An all flavor game that I LOVE: Wushu gave me a lot of freedom. Here we come soggy Doritos.

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