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Narrative Control - Episode 48

48:39
 
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Manage episode 234568 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi, welcome back to Narrative Control. This episode starts with a response to an interview with Kenneth Hite and continues with Fattig and I describing games and stories that scare us, and our attraction to them.

Hosts: Sean Nittner and Eric Fattig

Length: 48:38

Show Notes

[00:27] Intro to the show. Our response to Canon Puncture #57, an interview with Kenneth Hite. [01:19] A clip from the Canon Puncture show. “What is it about Cthulhu that is so grabby to gamers?” [02:14] Ever get the feeling that nothing you do matters? Why we’re drawn to this subject. [03:04] Do things that are meaningful and exciting to you and your life will have meaning… or it won’t. [04:13] Referencing the Canon Puncture show. Horror techniques in the latter half of the episode. http://www.canonpuncture.com/?p=57 [04:48] Why do we come to horror in the first place? [05:36] We tell ourselves stories to marginalize our own fears and separate them. [08:00] A common sense of insignificance. [09:11] An apathy we experience knowing we’ll never stop the universe from falling apart. [10:28] Horror lets us try to punch inevitability in the face. [11:26] Agent Smith from the Matrix: The symbol of inevitability. [14:08] The “One Ring”: A symbol of corruption. [17:38] To fight the evil, you need to pick up the sword: The man apart. [19:21] The protagonists of RPGs a usually outside of the society they protect. [20:16] Showing PCs in relationships they can’t maintain because they are different: Gaming Gold. [20:34] L5R Example: Samurai who cannot maintain families. [24:32] Dresden Files example: Balancing mundane and supernatural worlds. [29:08] A powerful and moving evil must stand for something. The evil exist as a theme of the setting. [34:59] The bad guy is a good thing. Getting all the evil in one place so it can be punched in the face. [37:24] Example of the bad guy having a lot of meaning: Buffy, the hyena episode: The Pack [39:21] “It is not enough to succeed, others must fail” – Gore Vidal [42:27] The bad guy you know is right. ala Watchmen

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86 episodes

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Narrative Control - Episode 48

Narrative Control

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Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4y ago). Last successful fetch was on August 15, 2019 01:21 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234568 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi, welcome back to Narrative Control. This episode starts with a response to an interview with Kenneth Hite and continues with Fattig and I describing games and stories that scare us, and our attraction to them.

Hosts: Sean Nittner and Eric Fattig

Length: 48:38

Show Notes

[00:27] Intro to the show. Our response to Canon Puncture #57, an interview with Kenneth Hite. [01:19] A clip from the Canon Puncture show. “What is it about Cthulhu that is so grabby to gamers?” [02:14] Ever get the feeling that nothing you do matters? Why we’re drawn to this subject. [03:04] Do things that are meaningful and exciting to you and your life will have meaning… or it won’t. [04:13] Referencing the Canon Puncture show. Horror techniques in the latter half of the episode. http://www.canonpuncture.com/?p=57 [04:48] Why do we come to horror in the first place? [05:36] We tell ourselves stories to marginalize our own fears and separate them. [08:00] A common sense of insignificance. [09:11] An apathy we experience knowing we’ll never stop the universe from falling apart. [10:28] Horror lets us try to punch inevitability in the face. [11:26] Agent Smith from the Matrix: The symbol of inevitability. [14:08] The “One Ring”: A symbol of corruption. [17:38] To fight the evil, you need to pick up the sword: The man apart. [19:21] The protagonists of RPGs a usually outside of the society they protect. [20:16] Showing PCs in relationships they can’t maintain because they are different: Gaming Gold. [20:34] L5R Example: Samurai who cannot maintain families. [24:32] Dresden Files example: Balancing mundane and supernatural worlds. [29:08] A powerful and moving evil must stand for something. The evil exist as a theme of the setting. [34:59] The bad guy is a good thing. Getting all the evil in one place so it can be punched in the face. [37:24] Example of the bad guy having a lot of meaning: Buffy, the hyena episode: The Pack [39:21] “It is not enough to succeed, others must fail” – Gore Vidal [42:27] The bad guy you know is right. ala Watchmen

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