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Narrative Control - Episode 52 - Indirect Effects

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When? This feed was archived on April 29, 2020 05:07 (4y ago). Last successful fetch was on August 15, 2019 01:21 (4+ y ago)

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Manage episode 234564 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi and welcome back to Narrative Control. This week Fattig and I are responding to a blog post and follow up email from Loyd Case. The topic: Indirect Effects. Also, I’ve got some news about Neoncon, notably that I’m attending AND that I’ve started up a new show “This Just in… From Neconcon”. Also, check out the official Iron GM. The regional qualifiers tournament will be hosted at Neoncon.

Hosts: Sean Nittner and Eric Fattig

Length: 30:16

Show Notes

[00:26] Introduction to the show – Indirect Effects from Improbable Insights. [00:46] I’m going to Neoncon and I’ve got a show to go with it. This Just in…. From Neoncon. [01:00] First show is an interview with Rone Barton about Iron GM. The contest is still open. If you’re going to NeconCon, sign up![01:52] Who is Loyd Case? How I met him?[05:50] A reading from Loyd’s blog post. Or… where the show begins.[06:33] We’ll be talking about indirect effects in terms of conflicts were number of actions is limited. (Combat rounds, scene economy, etc)[08:10] Reminiscent of the Teamwork episode when we talked about the combo move merits.Examples of Indirect Effects[09:03] Burning Wheel – Linked Tests[10:34] Fate – Blocks and Maneuvers[12:26] Combat maneuvers common to many systems – Disarm, Grapple, Knockdown[14:29] Dungeons & Dragons 4E – Conditions and movement.[17:01] The appeal to the Indirect Effect. Richer fiction, more player collaboration, the fun of plan coming together. [19:27] Indirect effects that change the playing field, open up new options, close off others or change the cost and benefit of existing options.[20:26] A board game example: Attack cards in Dominion.[22:42] Pitfals of indirect effects. Delaying the awesome. The moves not amounting to much. Or the effect doing too much.[27:04] GMs need to be mindful of intent with indirect effects.

Continue the conversation… Here

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86 episodes

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Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4y ago). Last successful fetch was on August 15, 2019 01:21 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234564 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi and welcome back to Narrative Control. This week Fattig and I are responding to a blog post and follow up email from Loyd Case. The topic: Indirect Effects. Also, I’ve got some news about Neoncon, notably that I’m attending AND that I’ve started up a new show “This Just in… From Neconcon”. Also, check out the official Iron GM. The regional qualifiers tournament will be hosted at Neoncon.

Hosts: Sean Nittner and Eric Fattig

Length: 30:16

Show Notes

[00:26] Introduction to the show – Indirect Effects from Improbable Insights. [00:46] I’m going to Neoncon and I’ve got a show to go with it. This Just in…. From Neoncon. [01:00] First show is an interview with Rone Barton about Iron GM. The contest is still open. If you’re going to NeconCon, sign up![01:52] Who is Loyd Case? How I met him?[05:50] A reading from Loyd’s blog post. Or… where the show begins.[06:33] We’ll be talking about indirect effects in terms of conflicts were number of actions is limited. (Combat rounds, scene economy, etc)[08:10] Reminiscent of the Teamwork episode when we talked about the combo move merits.Examples of Indirect Effects[09:03] Burning Wheel – Linked Tests[10:34] Fate – Blocks and Maneuvers[12:26] Combat maneuvers common to many systems – Disarm, Grapple, Knockdown[14:29] Dungeons & Dragons 4E – Conditions and movement.[17:01] The appeal to the Indirect Effect. Richer fiction, more player collaboration, the fun of plan coming together. [19:27] Indirect effects that change the playing field, open up new options, close off others or change the cost and benefit of existing options.[20:26] A board game example: Attack cards in Dominion.[22:42] Pitfals of indirect effects. Delaying the awesome. The moves not amounting to much. Or the effect doing too much.[27:04] GMs need to be mindful of intent with indirect effects.

Continue the conversation… Here

  continue reading

86 episodes

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