Artwork

Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Narrative Control - Episode 58 - Social Antagonists

54:08
 
Share
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4y ago). Last successful fetch was on August 15, 2019 01:21 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234558 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome back to Narrative Control in 2011. After a break for the holidays we're back and talking about Social Antagonits. How to make them work and why the are so awesome.

Hosts: Sean Nittner and Eric Fattig

Length: 54:07

Inspired by Ryan Macklin's article on Making Sypathetic Antagonists

Show Notes

[00:22] Intro to the show. Happy New Year![00:38] Topic: Social Antagonists

News of the Episode

[00:59] What just happened? Dead of Winter[02:35] EndGame Minicon[03:19] Pimping Duneville. Check out Smallville[05:17] Big Bad Con Book Rooms here: Hilton Oakland Airport[05:59] Gazebo Deathmatch[06:56] RPG Crosstalk – A shared Podcasting Forum [09:04] Finding Ryan Macklin’s post on sympathetic antagonists via twitter.[11:14] A reading from Macklin’ post. His three reasons for sympathetic antagonists![12:39] Our discussion drifted to Social Antagonists. People you can’t punch in the face.[13:20] The recurring villain you don’t have to sell. Conflicts bind the characters together rather than splitting them apart.

Examples of social antagonists

[14:57] Uther Lightbringer: The moral authority. [15:79] Tsuruchi Nadu. Our lord and commander in L5R. A terrible leader.

Characteristics of good social antagonists

[24:25] The social antagonist is part of the same rigid organization that the players are (your boss, your lord, your co-worker, your schoolmate, your business partner, your family, etc).[27:07] The social antagonist is not secretly EVIL.[33:31] The social antagonists needs a sympathetic drive. A reason to exist that is legitimate.[35:13] Social antagonists can do more interesting damage. Turning you friend against you, steal your money, demote you, attacking your other relationships, etc.[38:09] Social healing is also more interesting. Repairing from a cut is pretty boring. Repairing a relationship is fun and makes for more exciting interactions. One persons’ gain is the others’ loss.[39:44] The conflicts with social antagonists are ones we can relate to. We’ve all been in conflicts like these.[42:59] Sometimes you work together. Social antagonist that are “on the same side” or have the same goal that is really important. [49:56] Social antagonist can escalate conflicts and then de-escalate. [52:24] PCs can fill these roles. The players can be each others’ social antagonists.[53:26] Go discuss it… on RPG Crosstalk

Continue the conversation... Here

  continue reading

86 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4y ago). Last successful fetch was on August 15, 2019 01:21 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234558 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome back to Narrative Control in 2011. After a break for the holidays we're back and talking about Social Antagonits. How to make them work and why the are so awesome.

Hosts: Sean Nittner and Eric Fattig

Length: 54:07

Inspired by Ryan Macklin's article on Making Sypathetic Antagonists

Show Notes

[00:22] Intro to the show. Happy New Year![00:38] Topic: Social Antagonists

News of the Episode

[00:59] What just happened? Dead of Winter[02:35] EndGame Minicon[03:19] Pimping Duneville. Check out Smallville[05:17] Big Bad Con Book Rooms here: Hilton Oakland Airport[05:59] Gazebo Deathmatch[06:56] RPG Crosstalk – A shared Podcasting Forum [09:04] Finding Ryan Macklin’s post on sympathetic antagonists via twitter.[11:14] A reading from Macklin’ post. His three reasons for sympathetic antagonists![12:39] Our discussion drifted to Social Antagonists. People you can’t punch in the face.[13:20] The recurring villain you don’t have to sell. Conflicts bind the characters together rather than splitting them apart.

Examples of social antagonists

[14:57] Uther Lightbringer: The moral authority. [15:79] Tsuruchi Nadu. Our lord and commander in L5R. A terrible leader.

Characteristics of good social antagonists

[24:25] The social antagonist is part of the same rigid organization that the players are (your boss, your lord, your co-worker, your schoolmate, your business partner, your family, etc).[27:07] The social antagonist is not secretly EVIL.[33:31] The social antagonists needs a sympathetic drive. A reason to exist that is legitimate.[35:13] Social antagonists can do more interesting damage. Turning you friend against you, steal your money, demote you, attacking your other relationships, etc.[38:09] Social healing is also more interesting. Repairing from a cut is pretty boring. Repairing a relationship is fun and makes for more exciting interactions. One persons’ gain is the others’ loss.[39:44] The conflicts with social antagonists are ones we can relate to. We’ve all been in conflicts like these.[42:59] Sometimes you work together. Social antagonist that are “on the same side” or have the same goal that is really important. [49:56] Social antagonist can escalate conflicts and then de-escalate. [52:24] PCs can fill these roles. The players can be each others’ social antagonists.[53:26] Go discuss it… on RPG Crosstalk

Continue the conversation... Here

  continue reading

86 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide