“We are artists and we should be artists.” Demoing; Project Management; Messages. [Nice Replay]


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Nice Games Club is on break until January, so your nice hosts can take time to wrap up work on Widget Satchel, coming to PC and consoles in 2019! In the meantime, we picked out a few of our favorite episodes from our first two years in the clubhouse.

One of Stephen’s picks, this was our 15th episode. It was first released on March 13th, 2017.

Original show notes:

In this high signal-to-noise roundtable episode, each member of the club picks a topic that they are particularly passionate about:

Stephen shares his wisdom and guidance about playtesting your work early and often, Martha helps you get your act together in a practical discussion about project management, and Mark tries to explain the obligation he feels as an artist, but picks a weird hill to die on as he wrongly insists that Portal 2 isn’t really about anything.

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[0:03:27] Demoing and Playtesting

[0:33:26] Project Management
Agile development
Waterfall development
Kanban development
“The Blue Yarn” – 99% Invisible
“NUMMI 2015” – This American Life

David Megarry’s Three Questions all project managers should ask:
“Do you have all the resources you need?”
“Do you have any roadblocks or impediments?”
“Are you on schedule?”

“A project manager (PM) is more of a problem solver than anything else. If you don’t have the resources, the PM finds them. If there are roadblocks, the PM helps to find a way to get around them. If not on schedule, the PM alters it or adds more resources or changes scope. Above all, the PM communicates with management as to the state of the project so they can make proper decisions and not be blindsided or surprised.” -David Megarry

[0:52:56] Messages and Meanings
Summerland, a novel by Michael Chabon
“A Closer Look At How Three Assassin’s Creed Games Have Handled Slavery” – Kotaku
“For Honor’s accidental alt-right connection” – Polygon

146 episodes available. A new episode about every 0 hours averaging 63 mins duration .