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Ep 2: Inspiration, where to find it, and how to apply it to game design
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When? This feed was archived on January 07, 2022 12:41 (). Last successful fetch was on August 31, 2020 23:09 ()
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Manage episode 181076173 series 1456680
In this second episode of the Omega Fourteen Podcast, I talk in depth about Twilight Imperium, Eclipse, and other games that directly inspired the games I'm working on. I also introduce Project X, which is the grand game that I've been working on for a year now. I talk about looking for inspiration in sources that aren't directly connected to the genre and medium of your game, to better round out the mechanics, theme, and aestetics of your game.
16 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on January 07, 2022 12:41 (). Last successful fetch was on August 31, 2020 23:09 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 181076173 series 1456680
In this second episode of the Omega Fourteen Podcast, I talk in depth about Twilight Imperium, Eclipse, and other games that directly inspired the games I'm working on. I also introduce Project X, which is the grand game that I've been working on for a year now. I talk about looking for inspiration in sources that aren't directly connected to the genre and medium of your game, to better round out the mechanics, theme, and aestetics of your game.
16 episodes
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