Artwork

Content provided by Matthew Aebersold. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matthew Aebersold or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Ep 2: Inspiration, where to find it, and how to apply it to game design

27:28
 
Share
 

Archived series ("Inactive feed" status)

When? This feed was archived on January 07, 2022 12:41 (2+ y ago). Last successful fetch was on August 31, 2020 23:09 (3+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 181076173 series 1456680
Content provided by Matthew Aebersold. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matthew Aebersold or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this second episode of the Omega Fourteen Podcast, I talk in depth about Twilight Imperium, Eclipse, and other games that directly inspired the games I'm working on. I also introduce Project X, which is the grand game that I've been working on for a year now. I talk about looking for inspiration in sources that aren't directly connected to the genre and medium of your game, to better round out the mechanics, theme, and aestetics of your game.

  continue reading

16 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on January 07, 2022 12:41 (2+ y ago). Last successful fetch was on August 31, 2020 23:09 (3+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 181076173 series 1456680
Content provided by Matthew Aebersold. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matthew Aebersold or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this second episode of the Omega Fourteen Podcast, I talk in depth about Twilight Imperium, Eclipse, and other games that directly inspired the games I'm working on. I also introduce Project X, which is the grand game that I've been working on for a year now. I talk about looking for inspiration in sources that aren't directly connected to the genre and medium of your game, to better round out the mechanics, theme, and aestetics of your game.

  continue reading

16 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide