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Dwarf Fortress & Caves of Qud roundtable: The masters of simulation on making infinitity compelling
MP3•Episode home
Manage episode 361761250 series 3454351
Content provided by PC Gamer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by PC Gamer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this bonus episode, we talk with the four developers behind indie legend Dwarf Fortress and brilliant roguelike Caves of Qud (which was, itself, inspired by Dwarf Fortress!).
In an hour-long conversation, Dwarf Fortress's Tarn & Zach Adams and Caves of Qud's Jason Grinblat and Brian Bucklew discuss:
…
continue reading
In an hour-long conversation, Dwarf Fortress's Tarn & Zach Adams and Caves of Qud's Jason Grinblat and Brian Bucklew discuss:
- How they each tackle simulating their game worlds
- Making procedural generation actually produce meaningful stories
- Being surprised by what their own games could do
- Their thoughts on current AI tools like ChatGPT, and how they differ from their own procedural generation systems
- The Sims
64 episodes
MP3•Episode home
Manage episode 361761250 series 3454351
Content provided by PC Gamer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by PC Gamer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this bonus episode, we talk with the four developers behind indie legend Dwarf Fortress and brilliant roguelike Caves of Qud (which was, itself, inspired by Dwarf Fortress!).
In an hour-long conversation, Dwarf Fortress's Tarn & Zach Adams and Caves of Qud's Jason Grinblat and Brian Bucklew discuss:
…
continue reading
In an hour-long conversation, Dwarf Fortress's Tarn & Zach Adams and Caves of Qud's Jason Grinblat and Brian Bucklew discuss:
- How they each tackle simulating their game worlds
- Making procedural generation actually produce meaningful stories
- Being surprised by what their own games could do
- Their thoughts on current AI tools like ChatGPT, and how they differ from their own procedural generation systems
- The Sims
64 episodes
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