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Making Loss Matter

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Manage episode 168234148 series 173034
Content provided by Ruddy Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ruddy Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Everyone knows that feeling — you die in a game, you respawn, you try again, you die again. You attempting the same section, stuck in a loop of repetition and mounting frustration until you shut the game off in disgust.

Are there better ways to handle failure in games? (Yes.) Can improving your fail states make players engage more with your game? (Absolutely.) Will we manage to explain how in an hour-long podcast? (Doubtful.)

Correction: The Just Cause series is developed by Avalanche Studios, not Frictional Games.

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62 episodes

Artwork

Making Loss Matter

Pretentious Game Ideas

59 subscribers

published

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Manage episode 168234148 series 173034
Content provided by Ruddy Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ruddy Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Everyone knows that feeling — you die in a game, you respawn, you try again, you die again. You attempting the same section, stuck in a loop of repetition and mounting frustration until you shut the game off in disgust.

Are there better ways to handle failure in games? (Yes.) Can improving your fail states make players engage more with your game? (Absolutely.) Will we manage to explain how in an hour-long podcast? (Doubtful.)

Correction: The Just Cause series is developed by Avalanche Studios, not Frictional Games.

  continue reading

62 episodes

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