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026 - Is wireless VR really The Solution?
Archived series ("HTTP Redirect" status)
Replaced by: Research VR Podcast - The Science & Design of Virtual Reality
When? This feed was archived on July 20, 2018 20:06 (). Last successful fetch was on July 18, 2018 18:36 ()
Why? HTTP Redirect status. The feed permanently redirected to another series.
What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 168324239 series 115363
In this episode we have discussed a long list of topics, all connected to why wireless is important, how is to going to change more than just VR ecosystem, and, most importantly, why it is not a solution for everything.
During Hackvention 2016 we had a chance to discussed the pressing matter of wireless VR with people who know the struggle behind it: Nicole Laux from XMG and Dominic Eskofier from NVidia.
Here is a list of most prominent issues we've talked about:
cable awareness across age groups use cases of VR Backpack backpack vs wireless headset the limitations of TPCast the long term advantages of tethered solution VR Backpack vs AR Magic Leap technology the conundrum of high fidelity devices galvanic vestibular stimulation (GVS) navigation challanges in VR influence of VR on fashion trends Europe vs other markets
Links and References
- TPCast
- Millimeter wave transmission
- Vivoxie
- EUVR.org
- VR.BASE
- NVidia Research Program
- real body avatar company
- Walker video from UploadVR
- upload article
How to subscribe and contact us
For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.
Thanks to Nicole Laux from XMG and Dominic Eskofier from NVidia for sharing their expertise with us and our listeners. If you have any questions or are interested in behavioral analysis tools, you can reach him at:
- Twitter: @NicoleLaux
- FB: Dominic Eskofier
- XMG Walker
Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:
Rate us on Itunes and help spread the podcast that way!
Special thanks to Nerses Balabanian for the intro and outro music! Find him at here
77 episodes
026 - Is wireless VR really The Solution?
Research VR Podcast - The Science & Design of Virtual Reality
Archived series ("HTTP Redirect" status)
Replaced by: Research VR Podcast - The Science & Design of Virtual Reality
When? This feed was archived on July 20, 2018 20:06 (). Last successful fetch was on July 18, 2018 18:36 ()
Why? HTTP Redirect status. The feed permanently redirected to another series.
What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 168324239 series 115363
In this episode we have discussed a long list of topics, all connected to why wireless is important, how is to going to change more than just VR ecosystem, and, most importantly, why it is not a solution for everything.
During Hackvention 2016 we had a chance to discussed the pressing matter of wireless VR with people who know the struggle behind it: Nicole Laux from XMG and Dominic Eskofier from NVidia.
Here is a list of most prominent issues we've talked about:
cable awareness across age groups use cases of VR Backpack backpack vs wireless headset the limitations of TPCast the long term advantages of tethered solution VR Backpack vs AR Magic Leap technology the conundrum of high fidelity devices galvanic vestibular stimulation (GVS) navigation challanges in VR influence of VR on fashion trends Europe vs other markets
Links and References
- TPCast
- Millimeter wave transmission
- Vivoxie
- EUVR.org
- VR.BASE
- NVidia Research Program
- real body avatar company
- Walker video from UploadVR
- upload article
How to subscribe and contact us
For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.
Thanks to Nicole Laux from XMG and Dominic Eskofier from NVidia for sharing their expertise with us and our listeners. If you have any questions or are interested in behavioral analysis tools, you can reach him at:
- Twitter: @NicoleLaux
- FB: Dominic Eskofier
- XMG Walker
Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:
Rate us on Itunes and help spread the podcast that way!
Special thanks to Nerses Balabanian for the intro and outro music! Find him at here
77 episodes
All episodes
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