Interaction Design Sprints Wrap-up w/ Leap Motion - 65

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The Science and Design behind Virtual Reality

Summary:

Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.

Design Sprint Articles:

  1. Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

  2. Summoning and Superpowers: Designing VR Interactions at a Distance

  3. Scaffolding in VR: Interaction Design for Stacking and Assembly

Apologies for the non-ideal audio quality for this episode!

recorded: March 2018


Showlinks:

01:00 - Intro

09:00 - Ultrahaptics w/ Leap Motion

13:00 - Go Touch VR

21:00 - HAND CONTACT SPRINT: Exploring the Hand-Object Boundary

35:00 - Summoning and Superpowers: Designing VR Interactions at a Distance

37:00 - VIDEO: Designing for Hands, not controllers - Martin Schubert

49:00 - Scaffolding in VR: Interaction Design for Stacking and Assembly

1:12:00 - VIDEO: Hardware vs Software, UX Loops - Timoni West


Twitter Links

Guest: Barrett Fox and Martin Schubert

Hosts: Az Balabanian, Petr Legkov


ResearchVR Community Links:

Discord Channel: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

71 episodes available. A new episode about every 12 days averaging 51 mins duration .