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Prince of Persia: The Sands of Time by Jordan Mechner | #59

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Archived series ("Inactive feed" status)

When? This feed was archived on January 30, 2019 02:35 (5y ago). Last successful fetch was on December 16, 2018 08:09 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 207238925 series 1403540
Content provided by Screenplay Book Club. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Screenplay Book Club or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, Hunter mixed two drinks that shouldn't be mixed and we wrap up video game adaptation month! We read Prince of Persia: The Sands of Time by Jordan Mechner and we discuss how video game scripts work or don't work.

Things to Consider:

  1. Non-actionable action
  2. Writing a movie
  3. The beginning is the end is the beginning

Matt's Thing: Dérives (Remixes) by Jumo

Hunter's Thing: Magic Maze

Next week's screenplay: Game Night by Mark Perez

Please leave us a rating and review on Apple Podcasts, Stitcher, or wherever podcasts can be found!

Support Screenplay Book Club by donating to the tip jar: https://tips.pinecast.com/jar/screenplay-book-club

Find out more on the Screenplay Book Club website.

  continue reading

77 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on January 30, 2019 02:35 (5y ago). Last successful fetch was on December 16, 2018 08:09 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 207238925 series 1403540
Content provided by Screenplay Book Club. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Screenplay Book Club or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, Hunter mixed two drinks that shouldn't be mixed and we wrap up video game adaptation month! We read Prince of Persia: The Sands of Time by Jordan Mechner and we discuss how video game scripts work or don't work.

Things to Consider:

  1. Non-actionable action
  2. Writing a movie
  3. The beginning is the end is the beginning

Matt's Thing: Dérives (Remixes) by Jumo

Hunter's Thing: Magic Maze

Next week's screenplay: Game Night by Mark Perez

Please leave us a rating and review on Apple Podcasts, Stitcher, or wherever podcasts can be found!

Support Screenplay Book Club by donating to the tip jar: https://tips.pinecast.com/jar/screenplay-book-club

Find out more on the Screenplay Book Club website.

  continue reading

77 episodes

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