181 – Planning Your Campaign for Social Justice

 
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Social justice is important in all storytelling mediums, but it can be especially critical in RPGs, where the barrier between player and character is thinnest. Ambushing a player with something harmful can ruin your evening, possibly the whole campaign, and cause real harm to your friend. Few GMs would do this on purpose, but how do you avoid doing it on accident? Fortunately, we have advice for that!

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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Torchbearer

Cosmic Horror

Miskatonic University

Why Historical Accuracy Isn’t a Reason to Exclude Diversity

Emperor Justinian

Vampire

Mage

Dreamspeakers

Unknown Armies

Serenity RPG

Legend of the Five Rings

Disability in roleplaying games:

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149 episodes available. A new episode about every 5 days .