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VR Superpowers with IBM's Aldis Sipolins - 67

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Archived series ("Inactive feed" status)

When? This feed was archived on December 06, 2022 11:01 (1+ y ago). Last successful fetch was on March 01, 2022 15:36 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 213176123 series 2399927
Content provided by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The Science and Design behind Virtual Reality

Summary:

Aldis Sipolins, Head of Virtual Reality & Game Design at IBM joins Az and Petr to talk about Neuroscience, Brain training games, biofeedback, the potential of eye tracking and BCI's.

recorded: May 2018


Showlinks:

01:00 - Intro

6:00 - Lumosity Brain training

45:00 - 3D Printed Tracker Ball

50:00 - Disney Research - Catching a Ball

55:00 - deutschebahn VR training

56:00 - Firefighter Photogrammetry app

56:00 - Firefighter haptic hose

1:00:00 - Crowbcat video - rich VR interactions


Twitter Links

Guest: Aldis Sipolins

Hosts: Az Balabanian, Petr Legkov


ResearchVR Community Links:

Discord Channel: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

  continue reading

104 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on December 06, 2022 11:01 (1+ y ago). Last successful fetch was on March 01, 2022 15:36 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 213176123 series 2399927
Content provided by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The Science and Design behind Virtual Reality

Summary:

Aldis Sipolins, Head of Virtual Reality & Game Design at IBM joins Az and Petr to talk about Neuroscience, Brain training games, biofeedback, the potential of eye tracking and BCI's.

recorded: May 2018


Showlinks:

01:00 - Intro

6:00 - Lumosity Brain training

45:00 - 3D Printed Tracker Ball

50:00 - Disney Research - Catching a Ball

55:00 - deutschebahn VR training

56:00 - Firefighter Photogrammetry app

56:00 - Firefighter haptic hose

1:00:00 - Crowbcat video - rich VR interactions


Twitter Links

Guest: Aldis Sipolins

Hosts: Az Balabanian, Petr Legkov


ResearchVR Community Links:

Discord Channel: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

  continue reading

104 episodes

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