Manage episode 213179203 series 2400003
This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspective. Our guest is an experienced VR UX Designer, Daniel Sproll from Realities.io.
Here is a list of most prominent issues we've talked about:
- spatial memory & place memory
- making computing more human
- examples of experiencing known place in VR with photogrammetry
- teleportation vs spatial mapping
- photogrammetry methodology
- zooming vs teleportation
- zooming technology
- locomotion in DOOM
- dolly shots
- visual flow
- tunnel vision for motion sickness and storytelling
- notch rotation
- continuous locomotion
- respect for physicality
- Audi VR Showroom experience
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Thanks to Daniel for sharing his expertise with us and our listeners.
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