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Game Development on the PICO-8 with Johan Peitz

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Manage episode 521478521 series 2661796
Content provided by Software Engineering Daily. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Software Engineering Daily or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints.

The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects.

Johan Peitz is a games industry veteran and developer extraordinaire, having created dozens of games across many platforms. He’s an expert in PICO-8 development, and joins the podcast to talk about creating games for the console.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: [email protected]

The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.

  continue reading

104 episodes

Artwork
iconShare
 
Manage episode 521478521 series 2661796
Content provided by Software Engineering Daily. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Software Engineering Daily or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints.

The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects.

Johan Peitz is a games industry veteran and developer extraordinaire, having created dozens of games across many platforms. He’s an expert in PICO-8 development, and joins the podcast to talk about creating games for the console.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: [email protected]

The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.

  continue reading

104 episodes

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