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The art and craft of video games in A Profound Waste of Time

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Manage episode 224466373 series 1192880
Content provided by Stack Magazines. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stack Magazines or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
"You don't need to be into video games. You just need to like pretty words and pictures..." Caspian Whistler is creative director and editor-in-chief of A Profound Waste of Time, the magazine that uses beautiful illustration and long first-person stories to reflect the experience of making and playing video games. The magazine sold out of its first print run, and has proven so popular that even after a second run it's difficult to get hold of copies. But it hasn't all been plain sailing. In this conversation Cas reveals the difficulties he has faced along the way, from early success with a Kickstarter campaign that raised almost twice its target amount, to the "nightmare" of the reprint, when his Croatian printer went bust, taking his money with them.
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251 episodes

Artwork
iconShare
 
Manage episode 224466373 series 1192880
Content provided by Stack Magazines. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stack Magazines or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
"You don't need to be into video games. You just need to like pretty words and pictures..." Caspian Whistler is creative director and editor-in-chief of A Profound Waste of Time, the magazine that uses beautiful illustration and long first-person stories to reflect the experience of making and playing video games. The magazine sold out of its first print run, and has proven so popular that even after a second run it's difficult to get hold of copies. But it hasn't all been plain sailing. In this conversation Cas reveals the difficulties he has faced along the way, from early success with a Kickstarter campaign that raised almost twice its target amount, to the "nightmare" of the reprint, when his Croatian printer went bust, taking his money with them.
  continue reading

251 episodes

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