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#203: Super Mathio? What We Learn From Video Games

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Archived series ("iTunes Redirect" status)

Replaced by: Tech Policy Podcast

When? This feed was archived on December 27, 2017 05:12 (6+ y ago). Last successful fetch was on December 26, 2017 19:26 (6+ y ago)

Why? iTunes Redirect status. The feed contained an iTunes new feed tag.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 190947825 series 110578
Content provided by Tech Policy Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tech Policy Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Video games have presented a challenge for parents since their advent. “Get off the couch and play outside!” or “Read a book!” are phrases the host of this podcast heard plenty throughout his childhood. But it’s been over three decades since Pong was invented, and the landscape has changed dramatically. Video gaming has become a professional and spectator sport, and the industry’s impact on the economy is significant. But can gaming also help educate people and build a workforce fit for a high-tech, 21st century economy? Evan is joined by Erik Huey Senior Vice President for Government Affairs at the Entertainment Software Association. They discuss the role of video games in STEM education, what to expect from virtual reality, and how “e-sports” are changing society. To see how your state is impacted, check out www.areweinyourstate.org.

  continue reading

90 episodes

Artwork
iconShare
 

Archived series ("iTunes Redirect" status)

Replaced by: Tech Policy Podcast

When? This feed was archived on December 27, 2017 05:12 (6+ y ago). Last successful fetch was on December 26, 2017 19:26 (6+ y ago)

Why? iTunes Redirect status. The feed contained an iTunes new feed tag.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 190947825 series 110578
Content provided by Tech Policy Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tech Policy Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Video games have presented a challenge for parents since their advent. “Get off the couch and play outside!” or “Read a book!” are phrases the host of this podcast heard plenty throughout his childhood. But it’s been over three decades since Pong was invented, and the landscape has changed dramatically. Video gaming has become a professional and spectator sport, and the industry’s impact on the economy is significant. But can gaming also help educate people and build a workforce fit for a high-tech, 21st century economy? Evan is joined by Erik Huey Senior Vice President for Government Affairs at the Entertainment Software Association. They discuss the role of video games in STEM education, what to expect from virtual reality, and how “e-sports” are changing society. To see how your state is impacted, check out www.areweinyourstate.org.

  continue reading

90 episodes

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