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Content provided by Dinofarm Games Community. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dinofarm Games Community or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Dinofarm Community Podcast Episode 11

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Archived series ("Inactive feed" status)

When? This feed was archived on July 05, 2022 02:43 (2y ago). Last successful fetch was on April 07, 2020 16:47 (4y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 181020871 series 1449698
Content provided by Dinofarm Games Community. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dinofarm Games Community or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Hi everyone! It’s time for another episode of the Dinofarm Community Podcast, the podcast on game design run by members of the Dinofarm Games community. Goals vs “Anti-goals” Randomness vs hidden information Strawmanning Keith Burgun (Hey! ) Designing multiplayer mechanics into single player games If you like this kind of discussion, you can come by...

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19 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on July 05, 2022 02:43 (2y ago). Last successful fetch was on April 07, 2020 16:47 (4y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 181020871 series 1449698
Content provided by Dinofarm Games Community. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dinofarm Games Community or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Hi everyone! It’s time for another episode of the Dinofarm Community Podcast, the podcast on game design run by members of the Dinofarm Games community. Goals vs “Anti-goals” Randomness vs hidden information Strawmanning Keith Burgun (Hey! ) Designing multiplayer mechanics into single player games If you like this kind of discussion, you can come by...

Continue Reading

  continue reading

19 episodes

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