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The Fourth Player - Ep.99
Archived series ("Inactive feed" status)
When? This feed was archived on August 24, 2019 01:52 (). Last successful fetch was on July 04, 2019 13:18 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 150179329 series 34088
In this episode, Paul, Ben, Nathan and Max discuss Naughty Dog's final chapter in Sony's series with Uncharted 4: A Thief's End, and talk about the evolution of advertising for videogames; we lurched from stylised box art to tasteless commercials in the nineties and naughties, and the role of personality-led criticism for games today. We answer some great listener email, and discuss final plans for our live recording in front of an audience for episode 100 on June 4, 2016. Thanks to Plantronics, gamebug.com.au and Games Laboratory.
100 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on August 24, 2019 01:52 (). Last successful fetch was on July 04, 2019 13:18 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 150179329 series 34088
In this episode, Paul, Ben, Nathan and Max discuss Naughty Dog's final chapter in Sony's series with Uncharted 4: A Thief's End, and talk about the evolution of advertising for videogames; we lurched from stylised box art to tasteless commercials in the nineties and naughties, and the role of personality-led criticism for games today. We answer some great listener email, and discuss final plans for our live recording in front of an audience for episode 100 on June 4, 2016. Thanks to Plantronics, gamebug.com.au and Games Laboratory.
100 episodes
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