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#34: Progression Systems. With Soren Johnson

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Manage episode 113627607 series 28445
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within!
  continue reading

315 episodes

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iconShare
 
Manage episode 113627607 series 28445
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within!
  continue reading

315 episodes

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