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Fortnite fumbles with Martin Luther King tribute
Manage episode 301361591 series 1340359
The GamesIndustry.biz team gather around their mics to discuss some of the biggest stories from the past week.
First up, we discuss reactions to Fortnite's March Through Time, a scenario designed to explore the impact of Martin Luther King and educate a new generation about his work and iconic speech.
For all its good intentions, the mode quickly attracted criticism and even had to be modified to disable the use of emotes. We share our thoughts on how Epic has handled the implementation of this tribute, and the potential for educational experiences in games.
Next, we follow up on our interview with Supercell about Everdale, the Clash of Clans studio's co-operative, "peaceful" multiplayer game -- and how difficult it is to create a free-to-play, engagement-driven multiplayer title that is dominated by a certain type of player.
Finally, we use the retirement of Nintendo's Lance Barr, the man who redesigned the NES and SNES for the West, to weigh up our favourite and least favourite console designs of all time.
Title music composed by Thomas Marchant. Episode produced by Alix Attenborough.
As always, you can get more news, insight and analysis at www.gamesindustry.biz.
Learn more about your ad choices. Visit megaphone.fm/adchoices
287 episodes
Manage episode 301361591 series 1340359
The GamesIndustry.biz team gather around their mics to discuss some of the biggest stories from the past week.
First up, we discuss reactions to Fortnite's March Through Time, a scenario designed to explore the impact of Martin Luther King and educate a new generation about his work and iconic speech.
For all its good intentions, the mode quickly attracted criticism and even had to be modified to disable the use of emotes. We share our thoughts on how Epic has handled the implementation of this tribute, and the potential for educational experiences in games.
Next, we follow up on our interview with Supercell about Everdale, the Clash of Clans studio's co-operative, "peaceful" multiplayer game -- and how difficult it is to create a free-to-play, engagement-driven multiplayer title that is dominated by a certain type of player.
Finally, we use the retirement of Nintendo's Lance Barr, the man who redesigned the NES and SNES for the West, to weigh up our favourite and least favourite console designs of all time.
Title music composed by Thomas Marchant. Episode produced by Alix Attenborough.
As always, you can get more news, insight and analysis at www.gamesindustry.biz.
Learn more about your ad choices. Visit megaphone.fm/adchoices
287 episodes
All episodes
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