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Is it a Game… or is it Gamification? What's the Difference?
E-learning is a fundamental piece of business training strategy. While this method of training provides many useful ways of transferring information, the larger challenge is how to best sustain that learning.
In recent years, many companies have moved toward creating “gamified” courses for their learners, but what exactly does that mean?
- What are the basic elements of a gamified approach to training design?
- How can I use gamification to get my learners more engaged?
- How does gamification drive knowledge retention?
Let’s explore how gamification is similar to, and different from, creating games and how you can leverage the strengths of each - to design captivating experiences for your learners.
About our Guest: Chuck Sigmund
Chuck is the Senior Program Manager of Instructional Design for Amazon Global Customer Service. He has a passion for leveraging state-of-the-art techniques to make learning as engaging and impactful as possible.
Over the past several years he has worked with a number of large organizations to redesign their training programs to incorporate digital storytelling and gamification in ways that demonstrably improve long-term knowledge retention and reduce employee attrition.
He is a member of the International Conference on e-Learning (ICEL) and International Conference of Education, Research, and Innovation conference committees, and regularly presents at these and other conferences on innovations in training design.
About the Host: Monica Cornetti
Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
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