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TGC: 040 David Sanheuza- Breaking Apart the Vision

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Archived series ("Inactive feed" status)

When? This feed was archived on January 02, 2019 01:42 (5+ y ago). Last successful fetch was on October 31, 2018 02:41 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

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Manage episode 126688485 series 181129
Content provided by Stephen Ruduski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stephen Ruduski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

How often do we as tacklers of giant creative projects often dream of the grand vision as a whole, of entire gaming universes and back stories, of our polished and intricate end products, with all of our hearts and brains, and then become overwhelmed at how much work these vast projects will take? David Sanheuza of Game-o-gami (returning guest from episode 15), is here to tell us how to break out those visions into smaller projects that can be more realistically completed over time, and on budget.

Subscribe on iTunes, Stitcher, TuneIn Radio

CHECK IT OUT ON KICKSTARTER

Producers of this Episode:

Sean Mann- www.naplandgames.com Aaron Gunnaway- https://www.patreon.com/user?u=606088 Trevor Lehmann- https://www.kickstarter.com/projects/1776342422/crop-cycle-2015 Hugo Vasquez- https://twitter.com/hugo_voss

Would you like to become a Producer for The Gaming Careers Podcast? Check out the details on:

The post TGC: 040 David Sanheuza- Breaking Apart the Vision appeared first on The Company Bard.

  continue reading

87 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on January 02, 2019 01:42 (5+ y ago). Last successful fetch was on October 31, 2018 02:41 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 126688485 series 181129
Content provided by Stephen Ruduski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stephen Ruduski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

How often do we as tacklers of giant creative projects often dream of the grand vision as a whole, of entire gaming universes and back stories, of our polished and intricate end products, with all of our hearts and brains, and then become overwhelmed at how much work these vast projects will take? David Sanheuza of Game-o-gami (returning guest from episode 15), is here to tell us how to break out those visions into smaller projects that can be more realistically completed over time, and on budget.

Subscribe on iTunes, Stitcher, TuneIn Radio

CHECK IT OUT ON KICKSTARTER

Producers of this Episode:

Sean Mann- www.naplandgames.com Aaron Gunnaway- https://www.patreon.com/user?u=606088 Trevor Lehmann- https://www.kickstarter.com/projects/1776342422/crop-cycle-2015 Hugo Vasquez- https://twitter.com/hugo_voss

Would you like to become a Producer for The Gaming Careers Podcast? Check out the details on:

The post TGC: 040 David Sanheuza- Breaking Apart the Vision appeared first on The Company Bard.

  continue reading

87 episodes

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