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Take A Powerful Blow

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Content provided by Matthew Gravelyn. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matthew Gravelyn or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Lloyd Gyan and I expand on a Twitter conversation by discussing Take A Powerful Blow from Masks. In a game where super humans battle it out with fists and wits, the concept of harm is replaced with systems of conditions and narrative outcome. This move mechanically encapsulates what it’s like for a super teen to take a hit, physically or emotionally, and what happens after. Narratively this move has a lot of options for players to choose their own adventure, and the GM also weighs in heavily if the enemy gets an advantage as a result.

You can follow Lloyd on Twitter at twitter.com/druggeddwarf and check out the One Shot Club at discordapp.com/invite/Y4DRYdA

Content featured in this episode is from Masks by Brendan Conway. For more information, visit magpiegames.com

Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com

You can follow the show on Twitter at twitter.com/thehardmove

Support the show and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.

--- Support this podcast: https://podcasters.spotify.com/pod/show/thehardmove/support
  continue reading

37 episodes

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Take A Powerful Blow

The Hard Move

19 subscribers

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Manage episode 228160858 series 2466882
Content provided by Matthew Gravelyn. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matthew Gravelyn or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Lloyd Gyan and I expand on a Twitter conversation by discussing Take A Powerful Blow from Masks. In a game where super humans battle it out with fists and wits, the concept of harm is replaced with systems of conditions and narrative outcome. This move mechanically encapsulates what it’s like for a super teen to take a hit, physically or emotionally, and what happens after. Narratively this move has a lot of options for players to choose their own adventure, and the GM also weighs in heavily if the enemy gets an advantage as a result.

You can follow Lloyd on Twitter at twitter.com/druggeddwarf and check out the One Shot Club at discordapp.com/invite/Y4DRYdA

Content featured in this episode is from Masks by Brendan Conway. For more information, visit magpiegames.com

Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com

You can follow the show on Twitter at twitter.com/thehardmove

Support the show and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.

--- Support this podcast: https://podcasters.spotify.com/pod/show/thehardmove/support
  continue reading

37 episodes

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