The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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The Sausage Factory Episode 246: Triplevision Games
MP3•Episode home
Manage episode 242561396 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan chats to Andrew Stewart of Triplevision Games about the design and development of Mable and the Wood. What happens when you make a platform game that has a character that actually cannot jump? Not only that but the weapon they wield is so heavy they have to drag it behind them! This is the premise of Mable and the Wood, an action adventure game developed by Triplevision Games. Presented with a very bright and contrasting colour scheme along with a massive dollop of dark humour, Mable and the Wood is an exceptional game that has a lot of unique aspects to it that lead you coming back to it time and again. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode246.mp3 Music Credits:All music for this episode is care of Fat Bard Music - https://www.fatbard.com/mable Sausage Factory 246 was produced and edited by Chris O'Regan
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494 episodes
MP3•Episode home
Manage episode 242561396 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan chats to Andrew Stewart of Triplevision Games about the design and development of Mable and the Wood. What happens when you make a platform game that has a character that actually cannot jump? Not only that but the weapon they wield is so heavy they have to drag it behind them! This is the premise of Mable and the Wood, an action adventure game developed by Triplevision Games. Presented with a very bright and contrasting colour scheme along with a massive dollop of dark humour, Mable and the Wood is an exceptional game that has a lot of unique aspects to it that lead you coming back to it time and again. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode246.mp3 Music Credits:All music for this episode is care of Fat Bard Music - https://www.fatbard.com/mable Sausage Factory 246 was produced and edited by Chris O'Regan
…
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494 episodes
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