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SDA 009: Drew Medina – Io Moon, Virtual Reality, and the Future!
Archived series ("Inactive feed" status)
When? This feed was archived on June 08, 2021 19:11 (). Last successful fetch was on February 05, 2020 23:39 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 121517234 series 108284
Today I’m interviewing Drew Medina from Headtrip Games. Little about Drew, and this is from his website, but Drew has been a game artist for 14 years, developing console games at Atari, Pacific Coast Power and Light, Shiny Entertainment, EA, Angel Studios, Crystal Dynamics, MadDoc software, Rockstar New England, and now of course Headtrip Games.
Game Credits:
– Smugglers Run (Playstation 2)
– Test Drive Offroad: Wide Open (Playstation 2)
– Enter The Matrix (Playstation 2,GC…)
– Need for speed Underground (GC)
– Tomb Raider Legend (Xbox360,PC)
– Bully Scholarship Edition (Xbox360,PC)
– Red Dead Redemption (Xbox360, PS3)
– Max Payne 3 (Xbox360, PS3,PC)
– Grand Theft Auto 5 (Xbox360, PS3)
Show Notes
Show Notes
- Gauntlet Legeneds (2:44)
- The Death of Arcade Games (5:19)
- Michael Rags on the Youth of America (6:04)
- Talk about Drew’s childhood in Jersey (6:48)
- Drew mentions the film Kids (7:43)
- Talk on Drew’s taking piano in middle school because he got kicked out of computer class (8:02)
- Drew spent a lot of time as kid, coding (10:50)
- Some thoughts on Minecraft (12:55)
- Mario Maker (14:06)
- Drew’s Video Game Schooling (14:53)
- 3D Animation led to Drew getting his first gig (15:47)
- Brief discussion on Stick of Truth (18:04)
- Io Moon is being made in Unity 5 (18:57)
- Drew’s feelings on Unity 5 (19:32)
- Talk on animation (20:47)
- Check out Armikrog
- Drew is doing everything himself on Io Moon (22:35)
- Using playmaker for code
- Headtrip is a year old (23:58)
- Co-founder is Ricci Franklin (24:21)
- Thoughts on the indie game revolution (25:33)
- Drew’s development schedule, and quite frankly one of the best things I’ve heard someone say in a long while (26:06)
- Implementing Garry Schyman’s music (28:07)
- Some VR Philosophical implications — we’re gettin’ deep team (31:33)
- Tiltbrush for the Vive (33:50)
- The potential for training professionals and rehabilitating people within VR (36:53)
- Some incredibly powerful life lessons (41:31)
- Talking about Garry’s discography and his work on the project (44:39)
- A crazy motorcycle revving his crazy loud ninja motar…. thanks motorcycle man… thanks (46:21)
- Drew’s goal for Io Moon (52:12)
- Michael ruins a really nice moment by choking on coffee, which have you noticed how fast he’s been talking? (55:01)
- Podcasts Drew is listening to: The Nerdist, Joe Rogan, Kevin Smith, The Smodcast, Mysterious Universe
- How VR can benefit the physically disabled — so overwhelmingly beautiful (59:40)
- Somebody needs to make fans (the air kind) that integrate with VR to create wind (1:03:35)
- The Europa Report (1:06:10)
- Europa SPOILER WARNING (1:06:18 – 1:06:30)
- VR Theme Parks (1:07:53)
- Drew talks about Toy Shop (1:08:49)
Things to Check Out
Gameplay
Click here for Garry Schyman’s Interview
Conclusion
Thanks again for watching! Be sure to show your support by sharing, and starting amazing conversations with the world. If you have any questions or comments you can always contact Michael – michael@sounddesignacademy.com . Take care, and catch you next week!
The post SDA 009: Drew Medina – Io Moon, Virtual Reality, and the Future! appeared first on Sound Design Academy.
15 episodes
SDA 009: Drew Medina – Io Moon, Virtual Reality, and the Future!
The Sound Design Academy Podcast: Audio Production | Voiceover | Podcasting | Lifestyle
Archived series ("Inactive feed" status)
When? This feed was archived on June 08, 2021 19:11 (). Last successful fetch was on February 05, 2020 23:39 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 121517234 series 108284
Today I’m interviewing Drew Medina from Headtrip Games. Little about Drew, and this is from his website, but Drew has been a game artist for 14 years, developing console games at Atari, Pacific Coast Power and Light, Shiny Entertainment, EA, Angel Studios, Crystal Dynamics, MadDoc software, Rockstar New England, and now of course Headtrip Games.
Game Credits:
– Smugglers Run (Playstation 2)
– Test Drive Offroad: Wide Open (Playstation 2)
– Enter The Matrix (Playstation 2,GC…)
– Need for speed Underground (GC)
– Tomb Raider Legend (Xbox360,PC)
– Bully Scholarship Edition (Xbox360,PC)
– Red Dead Redemption (Xbox360, PS3)
– Max Payne 3 (Xbox360, PS3,PC)
– Grand Theft Auto 5 (Xbox360, PS3)
Show Notes
Show Notes
- Gauntlet Legeneds (2:44)
- The Death of Arcade Games (5:19)
- Michael Rags on the Youth of America (6:04)
- Talk about Drew’s childhood in Jersey (6:48)
- Drew mentions the film Kids (7:43)
- Talk on Drew’s taking piano in middle school because he got kicked out of computer class (8:02)
- Drew spent a lot of time as kid, coding (10:50)
- Some thoughts on Minecraft (12:55)
- Mario Maker (14:06)
- Drew’s Video Game Schooling (14:53)
- 3D Animation led to Drew getting his first gig (15:47)
- Brief discussion on Stick of Truth (18:04)
- Io Moon is being made in Unity 5 (18:57)
- Drew’s feelings on Unity 5 (19:32)
- Talk on animation (20:47)
- Check out Armikrog
- Drew is doing everything himself on Io Moon (22:35)
- Using playmaker for code
- Headtrip is a year old (23:58)
- Co-founder is Ricci Franklin (24:21)
- Thoughts on the indie game revolution (25:33)
- Drew’s development schedule, and quite frankly one of the best things I’ve heard someone say in a long while (26:06)
- Implementing Garry Schyman’s music (28:07)
- Some VR Philosophical implications — we’re gettin’ deep team (31:33)
- Tiltbrush for the Vive (33:50)
- The potential for training professionals and rehabilitating people within VR (36:53)
- Some incredibly powerful life lessons (41:31)
- Talking about Garry’s discography and his work on the project (44:39)
- A crazy motorcycle revving his crazy loud ninja motar…. thanks motorcycle man… thanks (46:21)
- Drew’s goal for Io Moon (52:12)
- Michael ruins a really nice moment by choking on coffee, which have you noticed how fast he’s been talking? (55:01)
- Podcasts Drew is listening to: The Nerdist, Joe Rogan, Kevin Smith, The Smodcast, Mysterious Universe
- How VR can benefit the physically disabled — so overwhelmingly beautiful (59:40)
- Somebody needs to make fans (the air kind) that integrate with VR to create wind (1:03:35)
- The Europa Report (1:06:10)
- Europa SPOILER WARNING (1:06:18 – 1:06:30)
- VR Theme Parks (1:07:53)
- Drew talks about Toy Shop (1:08:49)
Things to Check Out
Gameplay
Click here for Garry Schyman’s Interview
Conclusion
Thanks again for watching! Be sure to show your support by sharing, and starting amazing conversations with the world. If you have any questions or comments you can always contact Michael – michael@sounddesignacademy.com . Take care, and catch you next week!
The post SDA 009: Drew Medina – Io Moon, Virtual Reality, and the Future! appeared first on Sound Design Academy.
15 episodes
All episodes
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