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1404: Why Cloud Gaming Is Positioned for Strong Future Growth

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Manage episode 277828598 series 80936
Content provided by Neil C. Hughes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Neil C. Hughes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Last week, a new Playstation and Xbox arrived. The video game industry is now worth $146bn, and that's before the holiday season gets underway. But, the entire industry is about to be revamped by more than just new hardware.

Microsoft unveiled its Netflix-style cloud gaming service in Sept with the Xbox Game Pass Ultimate. New research from Clarivate reveals that more than four in five gamers who do not currently play cloud games say they will start cloud gaming in the next twelve months.

In its report 'Cowboys, combat and candy: cloud gaming through the lens of IP' on levels of innovation and brand creation in the $146 billion gaming industry as evidenced by patent, trademark, and domain name activity, Clarivate explores the drivers of change both in terms of technical transformation and also the companies behind it.

Clarivate's databases power research around the world for major universities, brands, and organizations across the globe. Just recently, it also went through a $900M acquisition with CPA Global and have offices around the world.

Ed White, Head of Analytics, IP Group at Clarivate joins me on Tech Talks Daily to explore the report in greater detail. I learn how cloud gaming through the lens of IP', found that improving the user experience through innovations in cloud infrastructure has seen the most patent activity. On average, we recognized 300 to 500 inventions annually year-on-year over the past decade.

  continue reading

2030 episodes

Artwork
iconShare
 
Manage episode 277828598 series 80936
Content provided by Neil C. Hughes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Neil C. Hughes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Last week, a new Playstation and Xbox arrived. The video game industry is now worth $146bn, and that's before the holiday season gets underway. But, the entire industry is about to be revamped by more than just new hardware.

Microsoft unveiled its Netflix-style cloud gaming service in Sept with the Xbox Game Pass Ultimate. New research from Clarivate reveals that more than four in five gamers who do not currently play cloud games say they will start cloud gaming in the next twelve months.

In its report 'Cowboys, combat and candy: cloud gaming through the lens of IP' on levels of innovation and brand creation in the $146 billion gaming industry as evidenced by patent, trademark, and domain name activity, Clarivate explores the drivers of change both in terms of technical transformation and also the companies behind it.

Clarivate's databases power research around the world for major universities, brands, and organizations across the globe. Just recently, it also went through a $900M acquisition with CPA Global and have offices around the world.

Ed White, Head of Analytics, IP Group at Clarivate joins me on Tech Talks Daily to explore the report in greater detail. I learn how cloud gaming through the lens of IP', found that improving the user experience through innovations in cloud infrastructure has seen the most patent activity. On average, we recognized 300 to 500 inventions annually year-on-year over the past decade.

  continue reading

2030 episodes

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