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Narrative

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Manage episode 303061619 series 2966115
Content provided by Danilo Vujevic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Danilo Vujevic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode I'm joined by Adam from Snyder's Return to debate the pros and cons of narrative focused TTRPG systems. Such an interesting topic overflowing with meaning, subjectivity, and design intent; this episode covers it all! Firstly, Adam and I set the scope of the show by defining the terms and systems, setting the foundation for next 55 minutes. We then go on to dissect how the relatively crunchy, mechanics-heavy D&D system inevitably impacts the narrative, and the steps you can take to either mitigate, or engage this direction. For example, having a character sheet full of numbers can suggest that bigger numbers are better, and therefore the pursuit of those bigger numbers should be the driving focus of your character. To quote, it's a form of mechanical coercion, where the systems encourage maths, rather than meaning. To round out the episode, Adam explains how the mindset of a GM needs to shift, be almost transient, when dealing with different systems and games. Although the mental overhead is the same between say, D&D and PbtA, the feeling and direction can be quite radically different.

  • 02:17 - Different Flavours of Campaigns
  • 07:44 - How System Impacts Narrative
  • 21:11 - Considerations of a Narrative-Driven Campaign
  • 34:39 - The GM Overhead of Running a Game
  • 56:00 - What Makes Great Narrative

Find Adam (@ReturnSnyder) on:

Find me on:

References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

  continue reading

108 episodes

Artwork
iconShare
 
Manage episode 303061619 series 2966115
Content provided by Danilo Vujevic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Danilo Vujevic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode I'm joined by Adam from Snyder's Return to debate the pros and cons of narrative focused TTRPG systems. Such an interesting topic overflowing with meaning, subjectivity, and design intent; this episode covers it all! Firstly, Adam and I set the scope of the show by defining the terms and systems, setting the foundation for next 55 minutes. We then go on to dissect how the relatively crunchy, mechanics-heavy D&D system inevitably impacts the narrative, and the steps you can take to either mitigate, or engage this direction. For example, having a character sheet full of numbers can suggest that bigger numbers are better, and therefore the pursuit of those bigger numbers should be the driving focus of your character. To quote, it's a form of mechanical coercion, where the systems encourage maths, rather than meaning. To round out the episode, Adam explains how the mindset of a GM needs to shift, be almost transient, when dealing with different systems and games. Although the mental overhead is the same between say, D&D and PbtA, the feeling and direction can be quite radically different.

  • 02:17 - Different Flavours of Campaigns
  • 07:44 - How System Impacts Narrative
  • 21:11 - Considerations of a Narrative-Driven Campaign
  • 34:39 - The GM Overhead of Running a Game
  • 56:00 - What Makes Great Narrative

Find Adam (@ReturnSnyder) on:

Find me on:

References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

  continue reading

108 episodes

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