Threat Detection – Episode 20 – Character in Videogames
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Download: Threat Detection – Episode 20
Does character matter?
A vessel for the player to travel through the story.
An enigma in his/her self.
Often times an empty receptacle for containing player projections.
How can it be conveyed in interactive media?
Characters can often be more than their general perspective of first and third person perspective.
Often times the perspective of the character is taken advantage of to better inform a kind of meta narrative or even just to take a more focused and fixed look on the game’s themes (a la Half Life)
Characters can also be unsculpted mounds of marble for the player to not only mold to their tastes but also to have the availability to shift the game engine’s choice of perspective between first and third person.
Will you be the stabby stabby guy, the hammering Yorkshire madman or a resigned and fashionable wizard who flames his enemies.
Distance between player and manipulable character is drastically shortened. This enhances the likelihood of the player embodying his character. They are verbs of the player’s whim and the supplementary background.
24 episodes