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Alan Natachu's Misadventures in VR: The Reailty of Virtual Reality for Learning

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Manage episode 244775473 series 1526963
Content provided by Luis, The Training, and Development Community. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Luis, The Training, and Development Community or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

You would think the way some L&D folks talk about VR, implementing this groundbreaking technology is as simple as buying some headsets, strapping them on students, and pressing go.

Not so. Not. At. All.

The reality of Virtual Reality is that getting it to run for a single student is no bed of roses. And a class of 25? Forget about it.

That is unless you have the know-how and determination that Learning Experience Designer, Alan Natachu does.

With a background in IT, media production, and instructional design, Alan was the perfect guest for this conversation. In the last few months, Alan built and tested an Oculus Quest system for learning — then pushed out a total of 25 Quests to students at his university.

Listen to his story and learn from his mistakes. And remember, as incredible as it sounds, launching a course in VR is not a simple exercise. Get ready for hardware, software, and instructional challenges that just "might" be worth overcoming in the end.

  continue reading

546 episodes

Artwork
iconShare
 
Manage episode 244775473 series 1526963
Content provided by Luis, The Training, and Development Community. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Luis, The Training, and Development Community or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

You would think the way some L&D folks talk about VR, implementing this groundbreaking technology is as simple as buying some headsets, strapping them on students, and pressing go.

Not so. Not. At. All.

The reality of Virtual Reality is that getting it to run for a single student is no bed of roses. And a class of 25? Forget about it.

That is unless you have the know-how and determination that Learning Experience Designer, Alan Natachu does.

With a background in IT, media production, and instructional design, Alan was the perfect guest for this conversation. In the last few months, Alan built and tested an Oculus Quest system for learning — then pushed out a total of 25 Quests to students at his university.

Listen to his story and learn from his mistakes. And remember, as incredible as it sounds, launching a course in VR is not a simple exercise. Get ready for hardware, software, and instructional challenges that just "might" be worth overcoming in the end.

  continue reading

546 episodes

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