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Immersis Brings Gaming out of the Screen and Into the Room at CES
Archived series ("Inactive feed" status)
When? This feed was archived on July 27, 2022 19:08 (). Last successful fetch was on March 04, 2022 21:10 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 177394385 series 1423936
Video games have come a long way since the days of blocky bits bouncing ’round on a cathode ray tube.
The unrealized potential of gaming has always been to transport players to worlds otherwise unreachable in everyday life. And while game sound and graphics have improved a lot, those improvements are still stuck on a flat, two-dimensional screen. French developers Immersis are working on a new projector system that brings game environments out of that two-dimensional state and into an entire room.
Scott had a rendezvous with Daniel from Immersis. Daniel showed off a miniature mockup of the full-sized Immersis projector and he explained how the Immersis system will consist of the full-sized version of their special HD protector that’ll work with either a console game system or computer to project the gaming environment onto all of the walls surrounding a player, putting that player right in the center of the action.
Immersis is launching the product thru Kickstarter and the company has already reached its goal of raising $100,000 thru the crowdfunding site. Daniel believes that Immersis will be able to bring the projector to market by November of this year and that the retail price will be $2500.00.
Interview by Scott of F5 Live for the TechPodcast Network.
[cessponsor]
The post Immersis Brings Gaming out of the Screen and Into the Room at CES appeared first on Tech Podcast Network.
50 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on July 27, 2022 19:08 (). Last successful fetch was on March 04, 2022 21:10 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 177394385 series 1423936
Video games have come a long way since the days of blocky bits bouncing ’round on a cathode ray tube.
The unrealized potential of gaming has always been to transport players to worlds otherwise unreachable in everyday life. And while game sound and graphics have improved a lot, those improvements are still stuck on a flat, two-dimensional screen. French developers Immersis are working on a new projector system that brings game environments out of that two-dimensional state and into an entire room.
Scott had a rendezvous with Daniel from Immersis. Daniel showed off a miniature mockup of the full-sized Immersis projector and he explained how the Immersis system will consist of the full-sized version of their special HD protector that’ll work with either a console game system or computer to project the gaming environment onto all of the walls surrounding a player, putting that player right in the center of the action.
Immersis is launching the product thru Kickstarter and the company has already reached its goal of raising $100,000 thru the crowdfunding site. Daniel believes that Immersis will be able to bring the projector to market by November of this year and that the retail price will be $2500.00.
Interview by Scott of F5 Live for the TechPodcast Network.
[cessponsor]
The post Immersis Brings Gaming out of the Screen and Into the Room at CES appeared first on Tech Podcast Network.
50 episodes
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