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Content provided by Chris Cobb and Derek Lyons, Chris Cobb, and Derek Lyons. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Cobb and Derek Lyons, Chris Cobb, and Derek Lyons or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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25: Small Steps and Giant Leaps

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Archived series ("Inactive feed" status)

When? This feed was archived on July 17, 2020 22:08 (3+ y ago). Last successful fetch was on May 16, 2019 12:55 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 180983206 series 1280400
Content provided by Chris Cobb and Derek Lyons, Chris Cobb, and Derek Lyons. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Cobb and Derek Lyons, Chris Cobb, and Derek Lyons or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Great games come in many forms, from incremental riffs on familiar genres to radical explorations of untouched design spaces. The creative tension between the poles of iteration and innovation animates much of game design, and the ability to negotiate these currents is a feature that can elevate truly inspired concepts above others. On Episode 25 … Continue reading "Episode 25: Small Steps and Giant Leaps"
  continue reading

30 episodes

Artwork
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Archived series ("Inactive feed" status)

When? This feed was archived on July 17, 2020 22:08 (3+ y ago). Last successful fetch was on May 16, 2019 12:55 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 180983206 series 1280400
Content provided by Chris Cobb and Derek Lyons, Chris Cobb, and Derek Lyons. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Cobb and Derek Lyons, Chris Cobb, and Derek Lyons or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Great games come in many forms, from incremental riffs on familiar genres to radical explorations of untouched design spaces. The creative tension between the poles of iteration and innovation animates much of game design, and the ability to negotiate these currents is a feature that can elevate truly inspired concepts above others. On Episode 25 … Continue reading "Episode 25: Small Steps and Giant Leaps"
  continue reading

30 episodes

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