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#014 - Pax East VR Coverage Part 2

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When? This feed was archived on March 02, 2021 15:10 (3y ago). Last successful fetch was on June 02, 2020 20:49 (4y ago)

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Manage episode 206613344 series 2198428
Content provided by Virtuality Podcast and Boston Virtual Reality. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Virtuality Podcast and Boston Virtual Reality or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to part two of our Pax East Coverage! In this episode we talk with developers from Turin Italy and Melbourne Australia.

In the first Interview we explored the VR experience "Blind" and speak with Matteo Lana from Tiny Bull studios to understand the inspiration and thought process behind the design choices.

In the second interview(14'30") we went into a paper town in "Paperville Panic". Then chatted with the Master of Mache Meredith Hall from Ultimerse.

Featured Content:

Paperville Panic - Ultimerse

Blind - Tiny Bull Studios

First Interview 2’55”: Puzzle design Process 4’50”: consulting with sight impaired and blind people for inspiration 11’39”: Surprise Attack Games (publisher) 12’18”: Blind is a narrative driven puzzle solving experience 13’28: The Warden

Second Interview 14’30: Paperville Panic Interview with Merideth Hall 15’48: Budget Cuts 17:00: Paperville Panic Art style 17:55: Locomotion: free roam and locking the player in. 18:55: A paper town with paper rules and quirks. 22:20: Melbourne development community 23’50”: VR isn’t going anywhere

27:00 “Sometimes you get home from work and you don’t feel like having the weight of the world on your shoulders. But the weight of a papertown? That you can do!” 27’06”: influences from other games 27:55”- alternating mechanics

Studio shout outs:

Opaque Media Group Earthlight

Samurai Punk: American Dream

Tin man studios

  continue reading

26 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on March 02, 2021 15:10 (3y ago). Last successful fetch was on June 02, 2020 20:49 (4y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 206613344 series 2198428
Content provided by Virtuality Podcast and Boston Virtual Reality. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Virtuality Podcast and Boston Virtual Reality or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to part two of our Pax East Coverage! In this episode we talk with developers from Turin Italy and Melbourne Australia.

In the first Interview we explored the VR experience "Blind" and speak with Matteo Lana from Tiny Bull studios to understand the inspiration and thought process behind the design choices.

In the second interview(14'30") we went into a paper town in "Paperville Panic". Then chatted with the Master of Mache Meredith Hall from Ultimerse.

Featured Content:

Paperville Panic - Ultimerse

Blind - Tiny Bull Studios

First Interview 2’55”: Puzzle design Process 4’50”: consulting with sight impaired and blind people for inspiration 11’39”: Surprise Attack Games (publisher) 12’18”: Blind is a narrative driven puzzle solving experience 13’28: The Warden

Second Interview 14’30: Paperville Panic Interview with Merideth Hall 15’48: Budget Cuts 17:00: Paperville Panic Art style 17:55: Locomotion: free roam and locking the player in. 18:55: A paper town with paper rules and quirks. 22:20: Melbourne development community 23’50”: VR isn’t going anywhere

27:00 “Sometimes you get home from work and you don’t feel like having the weight of the world on your shoulders. But the weight of a papertown? That you can do!” 27’06”: influences from other games 27:55”- alternating mechanics

Studio shout outs:

Opaque Media Group Earthlight

Samurai Punk: American Dream

Tin man studios

  continue reading

26 episodes

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