Xtended Realities | #007 | The VR Locomotion Problem

40:16
 
Share
 

Manage episode 233123922 series 2499093
By Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio streamed directly from their servers.

What options does a VR designer have to allow players to move beyond their limited play area? This week we discuss some of the best (and worst) solutions available, and what we think works best.

Xtended Realities is a podcast production of ICVR - a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech.

00:48 - Explaining the VR locomotion problem 2:56 - Keeping the player in one place 5:46 - Cockpits and vehicles 10:33 - Controller-based movement 18:16 - Teleportation 23:02 - Self-propelled movement 24:18 - Treadmills and other hardware 29:55 - Redirected Walking https://www.roadtovr.com/researchers-exploit-natural-quirk-of-human-vision-saccade-hidden-redirected-walking-vr-gtc-2018/ 31:36 - Massive Playspaces 36:58 - Lightning Round

9 episodes available. A new episode about every 8 days averaging 38 mins duration .