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Rules of Open World Game Design - 80 Level Podcast

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Manage episode 387938956 series 2809595
Content provided by Kirill Tokarev. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kirill Tokarev or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, maintain player engagement, and balance form and function. If you're a game developer or simply fascinated by the world of video games, this episode uncovers the creative and technical aspects that drive the industry forward.

More about Jamie: https://linktr.ee/smithstock
Some examples in the video used by Jamie
Yakuza
https://www.youtube.com/watch?v=CKiFfCE949s
https://www.youtube.com/watch?v=k71rZSh0ipM

Fallout: New Vegas Map
http://www.gamemapscout.com/falloutnewvegas_interactive.html
The player starts at Goodsprings (to the left of the map), meaning they can only go up, right, or down

Elden Ring
https://mapgenie.io/elden-ring/maps/the-lands-between

Super Mario
https://www.youtube.com/watch?v=pLl7lbbpjig

Destiny 2
https://www.youtube.com/watch?v=LLpD4KH6kwI
Follow 80 LEVEL on social media:
https://www.facebook.com/LevelEighty
https://www.instagram.com/eighty_level/
https://twitter.com/80Level

We are looking for digital artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

  continue reading

83 episodes

Artwork
iconShare
 
Manage episode 387938956 series 2809595
Content provided by Kirill Tokarev. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kirill Tokarev or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, maintain player engagement, and balance form and function. If you're a game developer or simply fascinated by the world of video games, this episode uncovers the creative and technical aspects that drive the industry forward.

More about Jamie: https://linktr.ee/smithstock
Some examples in the video used by Jamie
Yakuza
https://www.youtube.com/watch?v=CKiFfCE949s
https://www.youtube.com/watch?v=k71rZSh0ipM

Fallout: New Vegas Map
http://www.gamemapscout.com/falloutnewvegas_interactive.html
The player starts at Goodsprings (to the left of the map), meaning they can only go up, right, or down

Elden Ring
https://mapgenie.io/elden-ring/maps/the-lands-between

Super Mario
https://www.youtube.com/watch?v=pLl7lbbpjig

Destiny 2
https://www.youtube.com/watch?v=LLpD4KH6kwI
Follow 80 LEVEL on social media:
https://www.facebook.com/LevelEighty
https://www.instagram.com/eighty_level/
https://twitter.com/80Level

We are looking for digital artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

  continue reading

83 episodes

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