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Kodsnack 338 - A tough battle for AR, with Azad Balabanian

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Manage episode 246035407 series 2141045
Content provided by Kristoffer, Fredrik, Tobias. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kristoffer, Fredrik, Tobias or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Recorded at Øredev 2019, Fredrik talks to Azad Balabanian about virtual and augmented worlds. Azad works with photogrammetry - a process of capturing environments and objects for, among onther possibilities, use in VR and AR. He also hosts the Research VR podcast and dives deep into all aspects of virtual realities.

We start with discussing photogrammetry, how it works and what its challenges currently are for those wanting to get into scanning environments on top of just photographing or filming them.

Then we discuss how AR is or is not coming along and how to get a feel for what might be coming - by going to hardware conferences and piecing together what different companies are developing. AR has a lot of promise, but it is still a long way from being something you really could imagine wearing all day. There are promising initial use cases, but we are still looking for real consumer killer apps and hardware.

We then gradually move over into VR, games, good experiences and how room space and motion sickness are perhaps not the big problems people imagined at the start. Fredrik gets excited by how close most of us regular computer users may actually be to being able to work in VR.

Thank you Cloudnet for sponsoring our VPS!

Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive.

If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi.

Links

Titles

  • Spatial photography
  • Volumetric photography
  • The shot that you get is the shot that you have
  • Structure from motion
  • Lightning in real life is so good
  • An extension of photography
  • With just a phone
  • I like to know what’s around the corner
  • Get over that Google glass hump
  • Not for all relationships
  • The yellow brick road for you to follow
  • A tough battle for AR
  • Plenty of different hurdles
  • At its hardest mode for AR
  • It has to be procedural
  • Nobody has a VR room
  • It makes you feel awesome
  • Teleporting kind of sucks
  • Be expressive in a video game
  • Begging to be ripened
  • Real remote working experiences
  • Headphones for your eyes
  • A lot of room for growth
  continue reading

67 episodes

Artwork
iconShare
 
Manage episode 246035407 series 2141045
Content provided by Kristoffer, Fredrik, Tobias. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kristoffer, Fredrik, Tobias or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Recorded at Øredev 2019, Fredrik talks to Azad Balabanian about virtual and augmented worlds. Azad works with photogrammetry - a process of capturing environments and objects for, among onther possibilities, use in VR and AR. He also hosts the Research VR podcast and dives deep into all aspects of virtual realities.

We start with discussing photogrammetry, how it works and what its challenges currently are for those wanting to get into scanning environments on top of just photographing or filming them.

Then we discuss how AR is or is not coming along and how to get a feel for what might be coming - by going to hardware conferences and piecing together what different companies are developing. AR has a lot of promise, but it is still a long way from being something you really could imagine wearing all day. There are promising initial use cases, but we are still looking for real consumer killer apps and hardware.

We then gradually move over into VR, games, good experiences and how room space and motion sickness are perhaps not the big problems people imagined at the start. Fredrik gets excited by how close most of us regular computer users may actually be to being able to work in VR.

Thank you Cloudnet for sponsoring our VPS!

Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive.

If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi.

Links

Titles

  • Spatial photography
  • Volumetric photography
  • The shot that you get is the shot that you have
  • Structure from motion
  • Lightning in real life is so good
  • An extension of photography
  • With just a phone
  • I like to know what’s around the corner
  • Get over that Google glass hump
  • Not for all relationships
  • The yellow brick road for you to follow
  • A tough battle for AR
  • Plenty of different hurdles
  • At its hardest mode for AR
  • It has to be procedural
  • Nobody has a VR room
  • It makes you feel awesome
  • Teleporting kind of sucks
  • Be expressive in a video game
  • Begging to be ripened
  • Real remote working experiences
  • Headphones for your eyes
  • A lot of room for growth
  continue reading

67 episodes

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