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Dark Souls, by Denman Rooke

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Manage episode 324815522 series 2906424
Content provided by Play Diaries. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Play Diaries or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

For the first time in seven-and-a-half years since the show's inception, we finally have a Dark Souls game!

This isn't My Favourite Game's first rodeo with a From Software game - you have to go back to 2016 and Season 4 with Bloodborne and ex-Naughty Dog artist and current freelance concept artist Alex Neonakis - but tonight marks the first time a Souls game has been talked of as someone's favourite game.

Tonight, in the penultimate game of Season 6, Sumo Digital associate art director Denman Rooke (note: Denman was art director at Romero Games on Empire of Sin when this was recorded) talks of the original Dark Souls as his favourite game.

Here, we talk of its art direction and influence, having to fight skeletons over several hours, its legacy in the ten years since its release, the somewhat toxic mentality of get gud the games throw up and a particular instance of his mother being aghast at seeing Goldeneye being played in a non-violent household.

Links: Play Diaries|Twitter|Facebook|Patreon
Twitter: @JohnnyCullen|@DenmanRooke

  continue reading

82 episodes

Artwork
iconShare
 
Manage episode 324815522 series 2906424
Content provided by Play Diaries. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Play Diaries or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

For the first time in seven-and-a-half years since the show's inception, we finally have a Dark Souls game!

This isn't My Favourite Game's first rodeo with a From Software game - you have to go back to 2016 and Season 4 with Bloodborne and ex-Naughty Dog artist and current freelance concept artist Alex Neonakis - but tonight marks the first time a Souls game has been talked of as someone's favourite game.

Tonight, in the penultimate game of Season 6, Sumo Digital associate art director Denman Rooke (note: Denman was art director at Romero Games on Empire of Sin when this was recorded) talks of the original Dark Souls as his favourite game.

Here, we talk of its art direction and influence, having to fight skeletons over several hours, its legacy in the ten years since its release, the somewhat toxic mentality of get gud the games throw up and a particular instance of his mother being aghast at seeing Goldeneye being played in a non-violent household.

Links: Play Diaries|Twitter|Facebook|Patreon
Twitter: @JohnnyCullen|@DenmanRooke

  continue reading

82 episodes

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