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168: Godot

1:28:34
 
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Manage episode 384795699 series 8393
Content provided by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Intro topic: What are expectations on developers that have nothing to do with programming

News/Links:

Book of the Show

Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h

Tool of the Show

Topic: Godot

  • What is a game engine?
    • Graphics, animation, particle effects
    • Tilemaps
    • Entity component systems
    • Physics
    • Sound
    • I/O
    • Input handling (touchscreen, joystick)
    • GDScript
  • Why use a game engine?
    • Portability
    • Allow for testing individual components of the game
    • Libraries for ads, in-app-purchases
  • Godot
    • Open source
    • Focused on 2-D but now many 3-D features
    • Great development environment
  • AI Hero
    • Started in phaser (development rut)
    • Moved to Godot, rapid prototyping

★ Support this podcast on Patreon ★

  continue reading

174 episodes

Artwork

168: Godot

Programming Throwdown

10,251 subscribers

published

iconShare
 
Manage episode 384795699 series 8393
Content provided by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Intro topic: What are expectations on developers that have nothing to do with programming

News/Links:

Book of the Show

Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h

Tool of the Show

Topic: Godot

  • What is a game engine?
    • Graphics, animation, particle effects
    • Tilemaps
    • Entity component systems
    • Physics
    • Sound
    • I/O
    • Input handling (touchscreen, joystick)
    • GDScript
  • Why use a game engine?
    • Portability
    • Allow for testing individual components of the game
    • Libraries for ads, in-app-purchases
  • Godot
    • Open source
    • Focused on 2-D but now many 3-D features
    • Great development environment
  • AI Hero
    • Started in phaser (development rut)
    • Moved to Godot, rapid prototyping

★ Support this podcast on Patreon ★

  continue reading

174 episodes

All episodes

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