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Virtual Reality Starts Getting Real
Archived series ("Inactive feed" status)
When? This feed was archived on April 11, 2019 02:18 (). Last successful fetch was on February 15, 2019 04:38 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 150009794 series 6630
Now that virtual reality is becoming a consumer product that costs less than a smartphone or video game console, what will that mean for the future of storytelling? Obviously there will be markets for gaming — and pornography — at the start. But, for some directors, the medium has more idealistic applications. Kurt Andersen visited Stanford University's Virtual Human Interaction Lab, a pioneer in virtual reality research and development, to test drive an experience that’s more realistic than any movie or video game.
50 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on April 11, 2019 02:18 (). Last successful fetch was on February 15, 2019 04:38 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 150009794 series 6630
Now that virtual reality is becoming a consumer product that costs less than a smartphone or video game console, what will that mean for the future of storytelling? Obviously there will be markets for gaming — and pornography — at the start. But, for some directors, the medium has more idealistic applications. Kurt Andersen visited Stanford University's Virtual Human Interaction Lab, a pioneer in virtual reality research and development, to test drive an experience that’s more realistic than any movie or video game.
50 episodes
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